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Old 2020-10-30, 15:52   #51
BRZbruh

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Default Re: PR:BF2 v1.6.3.0 Changelog

kar98 OP plz nerf 2 shot
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Old 2020-10-30, 21:30   #52
VTRaptor
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by PBAsydney View Post
Wasn't fun. It rewarded bush camping and incited boring gameplay.
Disagree.
[*] ww2 fun 2020-2020
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Old 2020-10-31, 00:45   #53
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

it was fun on 0.98 but yall probably started playing after 1.4.. missed gold pr era...

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2020-10-31, 02:32   #54
Coalz101
Default Re: PR:BF2 v1.6.3.0 Changelog

Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
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Old 2020-10-31, 10:11   #55
VTRaptor
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by Coalz101 View Post
Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
Yeah lol. I think that someone thought that this shitty cas would even it out xD
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Old 2020-10-31, 11:15   #56
mebel
Supporting Member
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by Mats391 View Post
less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.
I actually get more and more stable FPS switching those options on.
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Old 2020-10-31, 11:33   #57
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by mebel View Post
I actually get more and more stable FPS switching those options on.
Its likely that switching LODs is a big CPU bottleneck. We really can't know exactly.
but iGPUs should avoid it.
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Old 2020-10-31, 12:09   #58
InfantryGamer42
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by VTRaptor View Post
Yeah lol. I think that someone thought that this shitty cas would even it out xD
Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.
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Old 2020-10-31, 12:35   #59
Outlawz7
Retired PR Developer

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Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by Coalz101 View Post
Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
Quote:
Originally Posted by VTRaptor View Post
Yeah lol. I think that someone thought that this shitty cas would even it out xD
Quote:
Originally Posted by InfantryGamer42 View Post
Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.
https://www.realitymod.com/forum/sho...d.php?t=150396

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Old 2020-11-01, 14:18   #60
OberRustle
Default Re: PR:BF2 v1.6.3.0 Changelog

Need more cows
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