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Community Maps Maps created by PR community members. |
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2011-01-08, 09:20 | #51 |
Join Date: Jun 2008
Posts: 607
Australia
Location: Queensland
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Re: Congo Insurgency (Name WIP) - (2km)
Nah mate, it was a slight problem with the objects themselves. You can assume I know at least most about what I am doing The problem is that the terrain is too rough for the clusters of palms (being too far apart), which try and stick to the centre point of the static. So the middle palm goes in alright, but the other ones float even on small hills. It doesn't matter though, the normal Kentia palms look great on their own.
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Last edited by ChiefRyza; 2011-01-08 at 10:03..
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2011-01-08, 10:25 | #53 |
Join Date: Jun 2008
Posts: 607
Australia
Location: Queensland
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Re: Congo Insurgency (Name WIP) - (2km)
5.4mb - the same as every other map?
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2011-01-08, 10:53 | #54 |
Retired PR Developer
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Re: Congo Insurgency (Name WIP) - (2km)
well they are actually different sizes, whats the size in pixels?
the OGatlas is where all teh vegitation textures for the map to load are kept, as each map has a different selection of OG, the OGatlas is different per map. e.g. basrah is 2048x512. kashan is 1024x512 smaller = better on the 2GB RAM or less crowd |
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2011-01-08, 11:04 | #55 |
Retired PR Developer
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Re: Congo Insurgency (Name WIP) - (2km)
you can also manually repack your atlas since the BF2 editor is really shit at packing atlases to save a lot more space in a lot of cases but doing that is pretty tricky.
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2011-01-08, 17:22 | #56 |
Join Date: Jan 2008
Posts: 4,372
Ireland
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Re: Congo Insurgency (Name WIP) - (2km)
im really interested in seeing tiny caves for the Congolese to crawl through prone in darkness. that would be somthing almost never done before, and defenitly never done with PR. the caves in PR are spasious. but these little mining tunnels could be a refuge for insurgents to take cover in. maybe even the odd weapons cache in there, but if there was a cache in a tunnel that you had to prone through it would be almost impossible to get without horrible losses to each team.
the other thing about that is PR has little in the way of "smoking them out" In real life they would probobly use somthing like tear gas or somthing similar. Fire, dogs and grenades just wouldnt do it. Also i like the fog. it makes it feel like a real jungle. |
2011-01-08, 21:51 | #57 |
Join Date: Feb 2009
Posts: 788
United States of America
Location: Bay Area, CA
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Re: Congo Insurgency (Name WIP) - (2km)
+1 on the fog. The thick fog layer looks good. I'd like to see it thicker than the Op Ghost train fog. Also enough foliage to actually cover and hide mines/grenade traps. Jungle fighting FTW.
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Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?" Unknown: "This APC ain't no Taxi!" |
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2011-01-08, 23:09 | #58 |
Join Date: Nov 2007
Posts: 6,548
United States of America
Location: The Snowy Northeast
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Re: Congo Insurgency (Name WIP) - (2km)
Looking great, keep it up Ryza!
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[R-CON]creepin - "because on the internet 0=1" |
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2011-01-09, 07:10 | #59 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Congo Insurgency (Name WIP) - (2km)
Amazing
If you do caverns and stuff, add some vegetations in it And I got a name for your map : Jungle Clash. Do you like it? |
2011-01-09, 14:11 | #60 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
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Re: Congo Insurgency (Name WIP) - (2km)
I like it but I think we should stick to something without "Jungle" in it, since we already have maps that feature that...
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Tags |
2km, congo, insurgency, map, wip |
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