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Old 2012-01-22, 18:20   #61
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

expanded the fields to look more natural

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Old 2012-01-22, 18:53   #62
Shovel
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Default Re: [Map] Badghis mountains (2km) [WIP]

I like it, but the grey paths look to bright IMO.

Shovel009
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Old 2012-01-22, 18:55   #63
AFsoccer
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Default Re: [Map] Badghis mountains (2km) [WIP]

I like the overall look (the brown mountains and sky) but...

- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance

Just some things to think about... but like I said it's developing a nice "look" to it.

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Old 2012-01-22, 18:59   #64
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
I like the overall look (the brown mountains and sky) but...

- the trees look too perfectly spaced
- the road looks too bright and perfect
- the crop field coloring goes right up to the roads, which isn't likely
- remember that undergrowth (such as those poppies) won't render at a distance

Just some things to think about... but like I said it's developing a nice "look" to it.
i see what you mean

- ill try to spread them out in a more belivable pattern
- the roads is only temporary and will be replaced with propper road textures later
- ill fix the coloring
- the poppies will be replaced with the OG type when i have the time to do rhino`s tutorial on it

hope that cleared some questions
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Old 2012-01-22, 19:23   #65
Rhino
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Default Re: [Map] Badghis mountains (2km) [WIP]

http://i261.photobucket.com/albums/i...tains/12-1.jpg

the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.

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Old 2012-01-22, 20:01   #66
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
http://i261.photobucket.com/albums/i...tains/12-1.jpg

the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too.
ill remove those then
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Old 2012-06-15, 13:23   #67
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

damnit! crashing when i finish loading before the "join" button apears...

tried fixing my lightmaps, lowdetailtextures etc... maybe something wrong with my Init file?

Code:
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\badghis_mountains\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "taliban"
run ../../Factions/faction_init.con 2 "ger"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera -19/46/-830 17/9/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 1300

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
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Old 2012-06-15, 13:58   #68
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

some editor pics for the lulz








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Old 2012-06-15, 14:57   #69
CTRifle
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Default Re: [Map] Badghis mountains (2km) [WIP]

To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.


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Old 2012-06-15, 15:01   #70
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by CTRifle View Post
To fix that join problem, copy a water.con file from a bf2 map and paste it in your level, also make sure all surrounding terrain is active.
thanks for the tip! ill try it later when i get home
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