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Community Maps Maps created by PR community members. |
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2012-01-22, 18:20 | #61 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
expanded the fields to look more natural
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2012-01-22, 18:53 | #62 |
Join Date: Aug 2010
Posts: 831
United States of America
Location: New York City
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Re: [Map] Badghis mountains (2km) [WIP]
I like it, but the grey paths look to bright IMO.
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Shovel009
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2012-01-22, 18:55 | #63 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: [Map] Badghis mountains (2km) [WIP]
I like the overall look (the brown mountains and sky) but...
- the trees look too perfectly spaced - the road looks too bright and perfect - the crop field coloring goes right up to the roads, which isn't likely - remember that undergrowth (such as those poppies) won't render at a distance Just some things to think about... but like I said it's developing a nice "look" to it. |
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2012-01-22, 18:59 | #64 | |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
Quote:
- ill try to spread them out in a more belivable pattern - the roads is only temporary and will be replaced with propper road textures later - ill fix the coloring - the poppies will be replaced with the OG type when i have the time to do rhino`s tutorial on it hope that cleared some questions | |
2012-01-22, 19:23 | #65 |
Retired PR Developer
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Re: [Map] Badghis mountains (2km) [WIP]
http://i261.photobucket.com/albums/i...tains/12-1.jpg
the tree on the left that isn't sunk into the ground which has less leaves than the others, that has bad fps problems and shouldn't be used, as well as LM casting and some other problems too. |
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2012-01-22, 20:01 | #66 | |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
Quote:
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2012-06-15, 13:23 | #67 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
damnit! crashing when i finish loading before the "join" button apears...
tried fixing my lightmaps, lowdetailtextures etc... maybe something wrong with my Init file? Code:
rem *** Generated by BF2Editor *** if v_arg1 == BF2Editor run Heightdata.con LevelSettings.InitWorld run Terrain.con BF2Editor run StaticObjects.con BF2Editor run Sounds.con run Sky.con BF2Editor run Editor/GamePlayObjects.con host UndergrowthEditable.create Undergrowth.load Levels\badghis_mountains\ run Overgrowth/Overgrowth.con Overgrowth.editorEnable 1 run AmbientObjects.con BF2Editor run Water.con run TriggerableTemplates.con BF2Editor else run Heightdata.con run Terrain.con v_arg2 run Sky.con v_arg2 run CompiledRoads.con run Sounds.con run SoundDistances.con run tmp.con v_arg1 Undergrowth.load Levels\badghis_mountains\ run Overgrowth/Overgrowth.con run Overgrowth/OvergrowthCollision.con run AmbientObjects.con run Water.con run TriggerableTemplates.con endIf rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- run ../../Factions/faction_init.con 1 "taliban" run ../../Factions/faction_init.con 2 "ger" rem ----------------------------------------------------------------------------- gameLogic.setBeforeSpawnCamera -19/46/-830 17/9/0 if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "" else texturemanager.customTextureSuffix "" endIf rem ----------------------------------------------------------------------------- GameLogic.MaximumLevelViewDistance 1300 rem ----------------------------------------------------------------------------- gameLogic.setDefaultNumberOfTicketsEx 16 1 50 gameLogic.setDefaultNumberOfTicketsEx 16 2 50 gameLogic.setDefaultNumberOfTicketsEx 32 1 50 gameLogic.setDefaultNumberOfTicketsEx 32 2 50 gameLogic.setDefaultNumberOfTicketsEx 64 1 500 gameLogic.setDefaultNumberOfTicketsEx 64 2 500 gameLogic.setDefaultNumberOfTicketsEx 128 1 50 gameLogic.setDefaultNumberOfTicketsEx 128 2 50 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 10 gameLogic.setTicketLossPerMin 2 10 rem ----------------------------------------------------------------------------- rem ----------------------------------------------------------------------------- renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1 |
2012-06-15, 13:58 | #68 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
some editor pics for the lulz
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2012-06-15, 15:01 | #70 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
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Tags |
2km, badghis, map, mapbadghis, mountains, mountains2kmwip, wip |
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