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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

 
 
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Old 2010-02-18, 02:50   #61
Wilkinson
Default Re: [WEAPON] M60 7.62x51mm GPMG

Quote:
Originally Posted by Salmonella View Post
fine, I sent him a PM...

update:
First basic color applied.


Must add some color variation, scratches, some screws and stuff...
If you dont mind me asking.
1) How did you make the Normals by Hand? They are amazingly well done.
Could you maybe post a tutorial or where you learned this method from? I remember seeing a link but cant remember where I saw it
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Old 2010-02-18, 05:14   #62
Salmonella
Default Re: [WEAPON] M60 7.62x51mm GPMG

theres no special method, you just draw what you want in grayscale and use tha Nvidia normalmap plugin.

basically, you start with a 50% gray background, white is bump and black depression, if you wanna it smoother -> gaussian blur, shaper -> sharpen and the overall height you adjust via contrast or into the plugin.

for the holes you paint in black over the alpha channel in the difuse texture.

heres one nice overview
Making normal maps from images or 2D art work pt1 : KatsBits TUTORIALS
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Last edited by Salmonella; 2010-02-18 at 05:39..
Old 2010-02-18, 09:12   #63
Adriaan
Retired PR Developer
Supporting Member

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Default Re: [WEAPON] M60 7.62x51mm GPMG

It looks great already! Really good work!

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Old 2010-02-18, 09:14   #64
Rhino
Retired PR Developer
Supporting Member

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Default Re: [WEAPON] M60 7.62x51mm GPMG

Looking really, really good Salmonella

BTW, still aint had time to check out your static you sent me and I think you have made some more recent ones from that one, can you sent me your most recent statics so I can review them for ya?

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Old 2010-02-18, 11:05   #65
Chuc
Retired PR Developer

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Default Re: [WEAPON] M60 7.62x51mm GPMG

I'm not home yet so I can't send you anything at the moment :9


Personal Folio - http://www.studioash.net
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Old 2010-02-18, 20:29   #66
Hauteclocque
Retired PR Developer

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Default Re: [WEAPON] M60 7.62x51mm GPMG

Only two days and you're back !
We miss you

Nice start on the texture Salmonella ! for someone who doesn't have any skills...
I'm sure Mafia will give you his tips

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Old 2010-02-19, 00:19   #67
Salmonella
Default Re: [WEAPON] M60 7.62x51mm GPMG

Quote:
Originally Posted by [R-DEV]Rhino View Post
Looking really, really good Salmonella

BTW, still aint had time to check out your static you sent me and I think you have made some more recent ones from that one, can you sent me your most recent statics so I can review them for ya?
I have 6 finished and 3 or 4 to go, I'll give a break on the m60 to finish them, then I send it to you.

Quote:
Originally Posted by [R-DEV]Chuc View Post
I'm not home yet so I can't send you anything at the moment :9
alright, for now I'll be using the edited tex from the game.

Update,

added ammo box and belt
added lots of bolts and other stuff on the normalmap.
tweaked color saturation/variation
changed some misconceptions on the model( topcover and handles)




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Old 2010-02-19, 00:37   #68
FPaiva

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Default Re: [WEAPON] M60 7.62x51mm GPMG

The barrels looks like concrete, you should use some levels on it.
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Old 2010-02-19, 00:39   #69
Z-trooper
Retired PR Developer

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Default Re: [WEAPON] M60 7.62x51mm GPMG

The barrel's texture is way too grungy. Maybe if you turn down the contrast on that layer it could work very well.

good work on the other base materials. Overall I am very impressed with the effort you have put into painting your height map - that is the dedication that ensures PR quality work.


"Without geometry, life is pointless"
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Old 2010-02-19, 01:00   #70
Paladin Necroman
Default Re: [WEAPON] M60 7.62x51mm GPMG

I think the barrel looks good, showing off the years of use and the rudeness of it. Some guns in games look too brand new and shiny and polished, i don't think a standard brazilian army gun with 30/40 years of use will look so perfect.
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