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2010-10-08, 08:54 | #61 |
Join Date: Apr 2009
Posts: 150
United States of America
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Re: Kokan
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2010-10-08, 09:33 | #62 | |||
Join Date: Mar 2005
Posts: 1,603
Finland
Location: Lahti
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Re: Kokan
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The extra hesco base is like second main, it has few spawnable vehicles (including IFV) but no spawnpoint, so players must build the spawnpoint themselves. Taliban cant go camp the secondary base because of combat area, but there is still ways to destroy the spawnpoin in there. The base is made so that no more than 0-4 ppl wants to defend it. Main purpose of this secondary base is to provide safe heaven to build firebase or regroup, because usually firebases doesnt last very long in insurgency maps.. will see how this works, if it doesnt work then server can run the "alt"-layer which doesnt have this secondary base =) | |||
Last edited by Deer; 2010-10-08 at 10:18..
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2010-10-08, 09:47 | #63 |
Join Date: Feb 2006
Posts: 235
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Re: Kokan
Fair enough, I'm sure for playability it will work fine I was just going for realism. Thanks for the explanation.
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2010-10-08, 15:19 | #64 |
Join Date: Mar 2010
Posts: 893
United Kingdom
Location: Wales
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Re: Kokan
What do you mean your sick of them? there are only 3 maps that are currently held in afganistan Korengal, Archer and Lashkar and they are all completely diffrent maps, its not asif they are all based in a big valley surrounded by hills that you can climb they all have their own unique style
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2010-10-08, 19:38 | #65 | |
Join Date: Apr 2009
Posts: 512
United States of America
Location: California
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Re: Kokan
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2010-10-08, 19:41 | #66 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: Kokan
I have a nitpicking question, you have some fords on the map, and the road texture stays the same when the road is above or under water.
Im trying to desribe these fords : http://i83.photobucket.com/albums/j2.../screen037.jpg IRL the vehicles driving trough river wouldnt left same nice trails as on ground. Its really minor, but maybe you could try to remove the road from the river stream, and leave there just ground texture. Im not sure I managed to express myself |
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2010-10-08, 19:44 | #67 |
Join Date: May 2009
Posts: 988
United Kingdom
Location: kent
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Re: Kokan
Excavus, afghan maps are played IMO because this is a realism mod, based on the environment of today (or near future). A lot of fighting is going on in and around Afghanistan in real life, so surely it's plain old logic to have it in a game trying to emulate real life combat? Sure it would be cool to have a map where you defend your own house, but unless you've been on the wacky-jacky I don't think there's a large army waiting on your doorstep is there?
Loving the map btw, will it be coop compatible or is it exclusively for mp? (I went catatonic when they removed Korengal from coop lol) |
2010-10-08, 23:49 | #68 | |
Join Date: Apr 2009
Posts: 512
United States of America
Location: California
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Re: Kokan
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Afghanistan maps are being milked dry and there is only so much you can do with them. They are really starting to look similar now that more and more of them are being made. | |
2010-10-09, 00:48 | #69 | |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: Kokan
Kokan looks good, there are a few major problems I can foresee but I think it will be an interesting map to try out.
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2010-10-09, 02:35 | #70 |
Join Date: Jul 2010
Posts: 47
Canada
Location: Canada
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Re: Kokan
this looks sooooooo epic. Very very nice work Im hoping ill be able to run the map :S i get choppy as hell on falujah west =\
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