|
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
|
Thread Tools | Display Modes |
2007-07-16, 18:51 | #61 |
Join Date: Dec 2006
Posts: 134
|
i suppose one could go either way on this. On one hand, yes, lower accuracy would make for stuningly realistic shootouts, but on the other, i assure you that every little 10 year old playing this mod will be screaming every time they miss =, even when its not due to the gun's accuracy, and begin cursing the coders and start putting up posts here to make the guns more accurate, thus creating a never ending struggle between the two until a compromise is reached
|
2007-07-16, 18:51 | #62 | |
Join Date: May 2006
Posts: 900
Vatican City State
|
Quote:
| |
2007-07-16, 19:09 | #63 |
Join Date: Nov 2006
Posts: 1,101
|
The reason we shoot so many bullets to kill a single target, is because in real life, bullets go through a paper thin wall. In PR, not so much. That's why no one uses suppressive fire.
|
2007-07-16, 19:23 | #64 | |
Join Date: May 2006
Posts: 900
Vatican City State
|
Quote:
Later R | |
2007-07-16, 19:28 | #65 | |
Retired PR Developer
Join Date: Jan 2006
Posts: 2,585
United States of America
Location: Utah
|
Quote:
We really appreciate all the professional advice we get from almost everyone in the forums, but we're inclined to believe our military advisors and others within the team that have actually fired these types of guns irl. -Ghost | |
|
||
2007-07-16, 19:38 | #67 |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
|
I've had plenty of hunting rifles zero'd at 300yds. We would take a very very nice rest on some sandbags or bipod etc...even then at 300 yds you are still not PERFECTLY accurate...there is always some deviation. The bullet doesn't just go perfectly to where you put your cross hairs, it produces a pattern that you want to be fairly tight. I think we should have some deviation in PR(not for snipers though) but only a very minimal amount, maybe its already in there...who knows. So maybe anything past 200yds you will start to see a very slight deviation...so your bullets will fit in a 6-3 inch radius of a pattern..maybe less, I don't know what the real life MOA (minute of angle) stats should be for M16, think its about 3 which translates into about 3 inches of possible deviation at about 100 yds? Adding in this realistic deviation would reduce the laser-head shots from assualt rifles at such long ranges and produce a realistic effect.
So at 200 yds the M16 should have a possible deviation of 6 inches. Remeber 200yds is a decent shot. To understand MOA we say if a gun has an MOA of 1...then at 100yds its 1inch deviation...at 200 2 inches...300 3 inches. So to summerize deviation is dependant on the gun itself as well as the shooter. PR shooters are perfectly skilled due to weapon sway= hardcoded. I believe we should look into including the real world weapon MOA's at some point as it might make things a little more interesting...especially with all of the scopes out there now. |
Last edited by VipersGhost; 2007-07-16 at 19:54..
|
2007-07-16, 19:39 | #68 | |
Join Date: May 2006
Posts: 900
Vatican City State
|
Quote:
Nope, you are 5 short, and you must eat popcorn out of your helmet while watching it. You must also put a big red X on your screen and each time a bad guys head is under the X you must jump to your feet and scream boom, boom, boom! Hehehe lol | |
2007-07-16, 19:50 | #69 | |
Join Date: May 2006
Posts: 900
Vatican City State
|
Quote:
The very best out of the box "Standard Issue" M16A2 is only capable of about 3 to 4 MOA using standard M855 ball ammo. That's with open sights mind you. They were NEVER intended to be marksman rifles. Hell you can buy an Civilian version M16 (I think it's the AR-15, but I'm not sure) that is more accurate. Standard issue rifles are mass produced by the lowest bidder for that government contract. Most any out of the box hunting rifle is WAY more accurate than a standard Issue M16A2. US troops zero their M16s at 25 meters not 300 meters and then they use that same zero setting to qualify with. Thats why they record their "Dope". So they can pick up any M16 and put there "dope" on it, so now this weapon is zeroed for them. | |
2007-07-16, 19:58 | #70 |
Join Date: Mar 2007
Posts: 1,171
Location: Portland, OR
|
Well said rico, so why is everything in PR zero'd at 300 yds? TBH I think most of the time our hunting rifles are zero'd at 100...it's been a while though and we hunt in denser forest. I hope some of the dev's see this, it's nice to have the scopes by they sure are point-click at times. It'd be nice to have to lob your bullets at people...bring in some actual player skill.
|
Tags |
accuracy, lower |
|
|