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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2010-04-05, 01:05   #61
Xavo|xXx
Default Re: [Vehicle] F/A - 18

The new Rhinos sure are a clean looking beast.

Mmmm Clean.
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Old 2010-05-10, 14:21   #62
Wild_Turkey09
Default Re: [Vehicle] F/A - 18

Nice work on those models guys. Cant wait to fly under Australian colours in PR omg!!
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Old 2011-02-22, 16:41   #63
Phoenix4894
Default Re: [Vehicle] F/A - 18

VANILLA!!!! *eyecancer* jk Good job
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Old 2011-08-12, 03:35   #64
Steam101
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Awesome looking model, I'd love to see the cockpit. Can't wait to fly it
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Old 2011-12-30, 04:48   #65
Jafar Ironclad
Retired PR Developer

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Default Re: [Vehicle] F/A - 18

I have taken the liberty of updating the PR F-18; flight physics, views and flares are updated, it no longer crashes servers and is kitted like the other faction multi-role fighters (4 sidewinders, 2 amraams, 2 paveways).

If the current Australian F/A-18 texture is viable, it now has a release-ready home. I can also code up a light ground attack loadout (2 sidewinders, 4 unguided bombs, 2 mavericks) if you folks would like.

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Old 2011-12-30, 05:00   #66
dtacs
Supporting Member

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Default Re: [Vehicle] F/A - 18

Get onto Tonnie if he is still around. S1avak who was texturing this hasn't been involved with the ADF faction for a fair while.
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Old 2012-01-03, 17:12   #67
Stealthgato
Default Re: [Vehicle] F/A - 18

Doesn't the vBF2 F18 not have the bottom half of the cockpit? It's just... Not there.
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Old 2012-01-03, 17:39   #68
Hulabi
Supporting Member

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Default Re: [Vehicle] F/A - 18

Quote:
Originally Posted by Stealthgato View Post
Doesn't the vBF2 F18 not have the bottom half of the cockpit? It's just... Not there.
Correct, the jet is also significantly scaled down from the real one.
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Old 2012-01-03, 17:46   #69
Navo
Default Re: [Vehicle] F/A - 18

Quote:
Originally Posted by Hulabi View Post
Correct, the jet is also significantly scaled down from the real one.
I think that can be changed simply by modifying a few values in the code.
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Old 2012-01-05, 04:58   #70
Jafar Ironclad
Retired PR Developer

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Default Re: [Vehicle] F/A - 18

Quote:
Originally Posted by Navo View Post
I think that can be changed simply by modifying a few values in the code.
Unfortunately, not the case. Resizing the vehicle would require a re-export, and as this is a vanilla BF2 model our hands are tied there.

If someone wants to take on modelling the F/A-18E, then we won't have size problems.

Missing bottom of cockpit has been worked around (as we have long done with the MiG-29).

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