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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2012-10-09, 06:02 | #61 | ||
Retired PR Developer
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Re: Falklands feedback general
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We did try to add some stabilizers to the Harriers but still need to do some more work there but not sure how much more they can really do. There was a couple of jets that where not "bleeding" when in critical damage, but these have been fixed in the v0.182 server side patch, hopefully there isn't any others | ||
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2012-10-09, 17:49 | #62 |
Banned
Join Date: Jul 2010
Posts: 379
United States of America
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Re: Falklands feedback general
I assumed such a large map would be for 100p+ only. I'm not even going to attempt to load up on a map 4x bigger without an increase in players. Just doesn't make any sense at all to me, I thought all servers would be getting the 100p code for this, otherwise they shouldn't get a liscense for it. ::Banging my head against wall::
AND what is up with the lights on INSIDE the houses during the night version? They should be OUTSIDE! Otherwise it completely renders the buildings useless. |
2012-10-09, 17:52 | #63 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Falklands feedback general
Yeah, I can't go back to 64 players Falklands after the 100p server.
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2012-10-09, 19:03 | #64 |
Join Date: Aug 2011
Posts: 1,246
Canada
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Re: Falklands feedback general
the east falkland, to only part where the fighting takes place for inf is actually really small. Smaller than a 4KM, at least. 90% of the 16x16 is only there for proper jet combat. YOu can seel malo, and goose green from fitz, and pretty much the whole map from mount malo..
100p improves every PR map, really, and like the rest theyre all still playable at 32v32 |
2012-10-09, 19:17 | #65 | ||
Retired PR Developer
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Re: Falklands feedback general
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2012-10-09, 19:47 | #66 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: Falklands feedback general
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2012-10-09, 22:54 | #67 |
Join Date: Jun 2007
Posts: 447
United States of America
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Re: Falklands feedback general
It is very difficult to deal with the enemy armor as Argentinian infantry.mso the Argentinian air force is better at CAS? I can see how that helps balance out the Scimitar. It can also be highly dependent on pilot skill if you can defend against armor. In my experience thus far, I had no issues with enemy air.
The buildings are good cover against them. There were a few times I was surprised they could take out a supply truck behind Argentinian lines with such accuracy, but perhaps a sniper with a GLTD was spotting. Perhaps more flags can start as Argentinian and using the mainly defensive anti armor guns and statics will help balance against this more. |
2012-10-11, 19:33 | #68 |
Join Date: Jul 2009
Posts: 167
Brazil
Location: S?o Paulo
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Re: Falklands feedback general
so the brits fought against the LVTP-7 and destroyed a few... don't see why is not in the standard mode it's part of the war ...
now you can say "No this game mode takes place after the initial invasion so you can't have LVTP-7, its the dev law Uahhaha" *evil laugh Quote: Originally Posted by Pvt.LHeureux Finally, where are the Argies LVTP-7s? http://1.bp.blogspot.com/-287LEgcrwk...25281%2529.jpg http://dmn.wpengine.netdna-cdn.com/w...klands-War.jpg Also I read that somewhere : Quote: Argentina?s LVTP-7s went home after the initial invasion (with two losses to LAW and recoilless rifle), leaving only AML-90s as the defending armoured force, and they spent the entire war in Port Stanley. Could this be the reason? Yes you answered your own question there The LVTP-7s are part of the Skirmish 32 layer for this reason. |
2012-10-11, 19:35 | #69 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Falklands feedback general
Yeah it could be fine to have the LVPT-7s on the field. Even if the scimi would win, it would still give the argies an armored transport vehicle with a weapon..
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2012-10-11, 21:14 | #70 | ||
Retired PR Developer
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Re: Falklands feedback general
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Ignoring the fact it was only used in the initial invasion then went back to Argentina straight after, well before the British naval task force arrived, what do you guys really expect this LVTP-7 to really be able to do against the Scimitar? Pretty much everyone complains how bad the AAVP7A1 is against enemy armour and hell, that has a 40mm Grenade Launcher with AP rounds... This on the other hand only has a single HMG, and not even an M2HB like the AAVP7A1 has, but instead the M85 .50cal HMG which its only party trick is it has tow rates of fire to choose from, (slow and fast, fast being normal HMG ROF). Now even if I totally ignored historical accuracy and added this in, what do you really think it would do, go off alone hunting down the Scimitar? More like the other way around. This would only be good for use as an APC (which right now they already have well more transport from the get go than the Brits), and possibly shooting up the odd infantry squad but nothing like to the effectiveness of the Scimitar and ye, easy pickings for anything, being jets, even AT (being a much bigger target that's less effective at range and also the Brits get a Milan). I know this suggestion has came up as everyone is quite frustrated on being on the receiving end of the Scimitar and not being able to "deal with it themselves" and for that reason in the v0.182 Server Side Patch I increased its delayed spawn time from 20mins to 30mins but the biggest thing you guys need to adapt and change your tactics for these kind of things. The most effective weapon I've found against the Scimitar is CAS, where it has no defence other than Harriers and ground AA, both of which you can easily work around as a pilot. I've already killed the Scimitar twice with the A-1H Skyraider (and only flown it in one round so far) by just spamming rockets at it after getting intel from the ground on where it was. I admit this means you need to rely heavily on your teams pilots and if they are rubbish, or the enemy team have much better pilots then your going to struggle but the A-1H only has a 5min spawn, in close proximity to where the Scimitar is and it really doesn't take much to take off, fly around and destroy it. I agree in the long run the Argies need to get an AML 90 but we don't have one right now and the closest thing I can think of as a place holder is a T-62 and even to put that in would require a client side update which I want to avoid but I really do think once you guys start to adapt to the map and its scenario and make the Scimitar a big objective then you guys will find it much easier to hunt it down, working together with CAS and other elements to bring it down. | ||
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Tags |
falklands, feedback, general |
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