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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2012-05-21, 17:19 | #62 |
Retired PR Developer
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Re: Critical Open Tasks
sorry slightly forgot about this, just remembered
Nice work although a few pointers, first of all abit bright, if you compare it to the other flags on the sheets its really bright when you look at it ingame There is also a bit of a gap between the stem back of the flag and the flag as you can see above. I fixed both these things, bridging the gap and toning down the brightness/contrast, also added some padding round the edges to stop the black borders and think its good now Cheers! EDIT: still quite bright in the sunlight even with my toned down colours ingame, but think its good |
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Last edited by [R-DEV]Rhino; 2012-05-21 at 18:30..
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2012-05-25, 08:59 | #64 |
Join Date: Jun 2009
Posts: 143
New Zealand
Location: Hamilton
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Re: Critical Open Tasks
Just did the Mirage. Based it off the main one on this thread, but used colours from another photo of a scale model.
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2012-05-25, 09:20 | #65 |
Retired PR Developer
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Re: Critical Open Tasks
nice work but not sure about the blue, doesn't seem to be a very common camo? Possibly this one might be better? http://i.imgur.com/1sNle.jpg
Other than that, nice work |
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2012-05-25, 13:23 | #66 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: Critical Open Tasks
I love it. Would you want to texture my iai dagger when its done? I can suply u with tons of refs from rhino
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2012-05-25, 14:09 | #68 |
Join Date: Mar 2008
Posts: 1,714
Germany
Location: Living in San Juan, AR
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Re: Critical Open Tasks
Nice Mirage. Looking very good.
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2012-05-25, 15:40 | #69 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: Critical Open Tasks
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Tags |
critical, open, tasks |
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