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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

 
 
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Old 2012-05-16, 13:43   #61
CTRifle
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Default Re: Critical Open Tasks

Why thank you, still lots to do tho!


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Old 2012-05-21, 17:19   #62
Rhino
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sorry slightly forgot about this, just remembered

Nice work although a few pointers, first of all abit bright, if you compare it to the other flags on the sheets its really bright when you look at it ingame



There is also a bit of a gap between the stem back of the flag and the flag as you can see above.

I fixed both these things, bridging the gap and toning down the brightness/contrast, also added some padding round the edges to stop the black borders and think its good now


Cheers!

EDIT: still quite bright in the sunlight even with my toned down colours ingame, but think its good


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Last edited by [R-DEV]Rhino; 2012-05-21 at 18:30..
Old 2012-05-21, 19:10   #63
CTRifle
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thanks, never done that before so didnt know exactly what was needed but thanks


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Old 2012-05-25, 08:59   #64
ZondaX15
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Just did the Mirage. Based it off the main one on this thread, but used colours from another photo of a scale model.



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Old 2012-05-25, 09:20   #65
Rhino
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nice work but not sure about the blue, doesn't seem to be a very common camo? Possibly this one might be better? http://i.imgur.com/1sNle.jpg

Other than that, nice work

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Old 2012-05-25, 13:23   #66
Doc.Pock
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I love it. Would you want to texture my iai dagger when its done? I can suply u with tons of refs from rhino
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Old 2012-05-25, 13:45   #67
Rhino
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he already has my refs

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Old 2012-05-25, 14:09   #68
Panzerfire
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Nice Mirage. Looking very good.
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Old 2012-05-25, 15:40   #69
Doc.Pock
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Quote:
Originally Posted by [R-DEV]Rhino View Post
he already has my refs
ok. ive been going over them and they prove to be quite more useull than the ones i had before
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Old 2012-05-25, 15:58   #70
Rhino
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any extra you have on top of my ones please upload thou, you can never have enough refs

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