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Old 2013-08-12, 07:20   #61
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
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Default Re: [Map] Test Airfield (4km) [Released]

The problem is not that we can't edit map for ourself.
The problem is to sure that everyone have the same version(for dam training servers), that's why we need Official Test Airfield™ Release from Rhino™

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2013-08-12, 08:03   #62
Rhino
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Default Re: [Map] Test Airfield (4km) [Released]

If someone puts a good version together then I can "release it" with editing the OP of this topic etc

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Old 2013-08-12, 10:43   #63
disnoxxio
Default Re: [Map] Test Airfield (4km) [Released]

Thx! I will fly a lot
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Old 2013-08-13, 02:50   #64
Acemantura
Default Re: [Map] Test Airfield (4km) [Released]

I've got all the planes and helicopters done, do we need to put in more vehicles?
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Old 2013-08-13, 03:07   #65
Kevokpo
Default Re: [Map] Test Airfield (4km) [Released]

BTW rhino there is a bug with a Tornado dont remember which one exactly that you cant get out until you take off, on the vietnam attack LB if you cahnge the view (6,7,8,9) you cant return to the original view which is the front one and the french chopper (the same the brits have in falklands, the gazzelle) if you switch to the copilot the game crashes.
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Old 2013-08-13, 04:48   #66
Acemantura
Default Re: [Map] Test Airfield (4km) [Released]

Hmm, there appears to be a problem with the fr_ahe_sa342 F2 slot:

Quote:
---------------------------
BF2 Error
---------------------------
Debug assertion failed!

Version: 1.5.3153-802.0 Build date:2009-8-20 17:8
Module: RendDX9
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\R endDX9\TextureManager.cpp
Line: 761

Text: Texture not found: menu/hud/texture/ingame/weapons/icons/hud/ats/ats_sight

Current confile:
Shall I take it out?
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Old 2013-08-13, 06:28   #67
Acemantura
Default Re: [Map] Test Airfield (4km) [Released]

I took out the SA342, updated the map description, and updated the Map Overview.

It may not be to PR Spec, but the map wasn't exactly done that way either. Also, I didn't waste time working on adding more ground vehicles because the map is call "TEST AIRFIELD." Let me know if you guys think it needs more.

-> Enjoy <-

edit: made a boo boo, its fixed now.
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Last edited by Acemantura; 2013-08-13 at 19:10..
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Old 2013-08-13, 19:05   #68
t0et0e
Default Re: [Map] Test Airfield (4km) [Released]

been on it, it is great i had no ctd's , but i am still testing and looking for those bugs
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Old 2013-08-15, 18:07   #69
Oddball
Default Re: [Map] Test Airfield (4km) [Released]

Where is the 1.0 version?
I just crashed when the loading was done
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Old 2013-08-15, 18:29   #70
Kevokpo
Default Re: [Map] Test Airfield (4km) [Released]

Right there
Quote:
Originally Posted by Acemantura View Post
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