project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2007
02 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Closed Thread
 
Thread Tools Display Modes
Old 2007-12-28, 01:36   #61
jOHNNYdOUBE
Supporting Member

jOHNNYdOUBE's Avatar
Default

Now my Sound Blaster X-FI Xtreme-Gamer Fatal1ty Pro has a reason to live..
jOHNNYdOUBE is offline
Old 2007-12-28, 07:31   #62
Sabre_tooth_tigger
Default

If the xfi does 128 sounds at once, how much do normal cards do like how many did the live do

This looks great, its like the oppisite of those vids with bf2 graphics & real life sound

I think their will be tons of sounds now and people are going to be a bit overwhelmed but thats as it should be
Sabre_tooth_tigger is offline
Old 2007-12-28, 07:52   #63
superdj

superdj's Avatar
Default

Just in case it wasn't caught before, : WOWWOWOWOWOWOWOWOW
superdj is offline
Old 2007-12-28, 11:58   #64
BLUFOR-73

BLUFOR-73's Avatar
Default

The M249 distant sound still needs some work. Some distant sounds sound exactly like the close-distance ones except muffled.
BLUFOR-73 is offline
Old 2007-12-28, 14:36   #65
Jantje|NL^
Default

Yummie, I like this..

I always want My squad to do not fire without any reason,..

If they do now with those sound effects,.. I will be very angry if we got caught because they here us before we come into action..

If you got my point..
Jantje|NL^ is offline
Old 2007-12-28, 18:16   #66
kristofer
Default

Excellent work! I do have to agree with the M249, it sticks out like a sore thumb. Has any work actually been done to it?
kristofer is offline
Old 2007-12-28, 18:27   #67
Katarn
Retired PR Developer
Default

The M249 has the afformentioned full auto issue overriding distance calculations.
Katarn is offline
Old 2007-12-28, 18:34   #68
kristofer
Default

Quote:
Originally Posted by [R-DEV]Katarn View Post
The M249 has the afformentioned full auto issue overriding distance calculations.
If its not fixed by the time of the release will the sounds still be distributed in the installer so we can hear what they would be like?
kristofer is offline
Old 2007-12-28, 19:10   #69
Katarn
Retired PR Developer
Default

Actually, they are just delayed about 2 seconds after the intial firing, so you can literally hear 2 firing sounds for the M249 in the video, the close-up and the distance sound.
Katarn is offline
Old 2007-12-28, 19:26   #70
MAINERROR
Retired PR Developer
Supporting Member

MAINERROR's Avatar
Default

I have one single word for that. AMAZING!!! WOW
MAINERROR is offline
Closed Thread


Tags
audio, distant, sounds, weapon

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 12:39.