project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Norwegian Forces
24 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

 
 
Thread Tools Display Modes
Old 2008-12-20, 19:28   #61
GARYOSAVAN
Default Re: [Vehicle] IVECO LMV [WIP]

Give it to me baby... And take it 2 days later fully unwraped and textured...
GARYOSAVAN is offline
Old 2009-01-13, 20:59   #62
Kaijleor
Retired PR Developer

Kaijleor's Avatar
Default Re: [Vehicle] IVECO LMV [WIP]

So, here is the interior :




And Gary, thanks for the offer but Im texturring my stuff myself .
Kaijleor is offline
Old 2009-01-13, 21:02   #63
162eRI
Guest
Default Re: [Vehicle] IVECO LMV [WIP]

OMG! Are you sure this is not too much poly!
It's amazing, really nice work, can't wait to see it texture, it will be wonderful!
Old 2009-01-13, 21:02   #64
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Vehicle] IVECO LMV [WIP]

I'm not sure, but that looks like the best interior of any vehicle in PR :O

can't wait for the skin


Rudd is offline
Old 2009-01-13, 21:03   #65
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Vehicle] IVECO LMV [WIP]

poly count? looks to me your using way too many polys where a good bump map would do the trick unless you plan on braking a bump off this high poly model then making a low poly?

Rhino is offline
Old 2009-01-13, 21:03   #66
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: [Vehicle] IVECO LMV [WIP]

<3 Kaijleor

Perhaps a bit too detailed, but you know your stuff so keep at it


"Without geometry, life is pointless"
Z-trooper is offline
Old 2009-01-13, 21:10   #67
halvor1
Default Re: [Vehicle] IVECO LMV [WIP]

damn :P Looks good =P
halvor1 is offline
Old 2009-01-13, 21:11   #68
FastWinston

FastWinston's Avatar
Default Re: [Vehicle] IVECO LMV [WIP]

Holy crap, I'm speechless...!
FastWinston is offline
Old 2009-01-13, 21:14   #69
Kaijleor
Retired PR Developer

Kaijleor's Avatar
Default Re: [Vehicle] IVECO LMV [WIP]

It has about 9500 tris, but its not fully optimized I wanna go for 9000. Well the thing is now the vehicles can have more than 9000 tris, and they can be more at one spot, but the interior is always only one, so is there a difference between standing in front of a 9000 tris vehicle or to sit in it for the BF2 engine?
Kaijleor is offline
Old 2009-01-13, 21:17   #70
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Vehicle] IVECO LMV [WIP]

still 9k is far too high, you have many wasted polys there which most could be archived by a good bump map and would look better ingame.

aim for 5k polys.

Rhino is offline
 


Tags
iveco, lmv, vehicle, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 14:35.