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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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Thread Tools | Display Modes |
2008-12-20, 19:28 | #61 |
Join Date: Nov 2008
Posts: 19
Turkey
Location: Gebze/Kocaeli/TURKEY
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Re: [Vehicle] IVECO LMV [WIP]
Give it to me baby... And take it 2 days later fully unwraped and textured...
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2009-01-13, 21:02 | #63 |
Guest
Posts: n/a
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Re: [Vehicle] IVECO LMV [WIP]
OMG! Are you sure this is not too much poly!
It's amazing, really nice work, can't wait to see it texture, it will be wonderful! |
2009-01-13, 21:03 | #65 |
Retired PR Developer
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Re: [Vehicle] IVECO LMV [WIP]
poly count? looks to me your using way too many polys where a good bump map would do the trick unless you plan on braking a bump off this high poly model then making a low poly?
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2009-01-13, 21:10 | #67 |
Join Date: Mar 2007
Posts: 1,017
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Re: [Vehicle] IVECO LMV [WIP]
damn :P Looks good =P
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2009-01-13, 21:11 | #68 |
Join Date: May 2008
Posts: 265
Norway
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Re: [Vehicle] IVECO LMV [WIP]
Holy crap, I'm speechless...!
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2009-01-13, 21:14 | #69 |
Retired PR Developer
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Re: [Vehicle] IVECO LMV [WIP]
It has about 9500 tris, but its not fully optimized I wanna go for 9000. Well the thing is now the vehicles can have more than 9000 tris, and they can be more at one spot, but the interior is always only one, so is there a difference between standing in front of a 9000 tris vehicle or to sit in it for the BF2 engine?
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2009-01-13, 21:17 | #70 |
Retired PR Developer
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Re: [Vehicle] IVECO LMV [WIP]
still 9k is far too high, you have many wasted polys there which most could be archived by a good bump map and would look better ingame.
aim for 5k polys. |
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Tags |
iveco, lmv, vehicle, wip |
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