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Old 2011-04-08, 02:44   #71
doop-de-doo
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Default Re: [Tutorial] Image Colormaps

Navegate to the folder where you copied Tpaint/Tsplit.

Right-click the bf2_Tsplit.exe file and select "Create Shortcut".

Right-click your new shortcut. Choose Properties.

Select the "Shortcut" tab.

In the field for "Target", at the very end of the text (after the final " symbol), add null colorbig.tga

Apply.


Run the shortcut.


B4TM4N
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Old 2011-04-08, 04:05   #72
Rudd
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Default Re: [Tutorial] Image Colormaps

you can just set your colourmap to 4096^2 and then set it to read only, then run tpaint as normal ensuring it doesnt delete temp files.

also guys if you want to put a reference down on your terrain that you won't then have to pain over and therefore destroy...you can save your reference as a groundhemi.dds, note you don't need to vetically invert your reference for this.

the groundhemi is used to reflect light on to gameplay objects, but until your map is ready for public consumption you can use it how I like to use it.

Take your reference, be it a map or whatever and set it to 1024^2 then save it as a 32bit 8,8,8,8 1/1 mip maps. put it in your main map folder.

Then load up your map, click render, hemimap mode, BAM! there's your reference.


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Old 2011-04-10, 22:23   #73
redstorm
Default Re: [Tutorial] Image Colormaps

very nice !!!
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Old 2011-06-14, 15:50   #74
arjan

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Default Re: [Tutorial] Image Colormaps



Im getting this, any ideas what I'm doing wrong?
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Old 2011-06-14, 16:08   #75
Rhino
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Default Re: [Tutorial] Image Colormaps

If your trying to follow this tut, your not following it correctly and your using tpaint instead of tsplit...

If your problem isn't related to this tut, asking why oyur colourmap looks odd its because you've checked "mirror colour texture" which is why you have that odd mirror effect...

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Old 2011-06-14, 16:20   #76
Rudd
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Default Re: [Tutorial] Image Colormaps

if your having trouble with tsplit just make your reference teh colourbig.tga set as READ ONLY at resolution 4096x4096 and run t-paint and it'll paint that image into the images, remember to flip the image vertically


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Old 2011-06-14, 17:35   #77
arjan

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Default Re: [Tutorial] Image Colormaps

Thanks, it works now.
But I have no clue how I did it, hah.
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Old 2011-06-14, 17:39   #78
Rhino
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Default Re: [Tutorial] Image Colormaps

The read only way stops tpaint from making its own image (which you showed above) but I wouldn't encourage the read-only way personally since while its less confusing in the short run, its more confusing in the long run and you don't really understand how the program works, + you spend a bit longer doing the task than you would using tsplit directly

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Old 2011-06-14, 17:48   #79
Rudd
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Default Re: [Tutorial] Image Colormaps

People's brains work in different ways I can do both, but I prefer the read only way.


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Old 2011-06-14, 18:45   #80
arjan

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Default Re: [Tutorial] Image Colormaps

Haha, well.. I managed to get this thing working in the past as well but I always find out by accident I got it working so never know how to do it.

So I guess I make the picture the right size and get it read only.. xD
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