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Community Maps Maps created by PR community members. |
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2013-02-28, 06:39 | #71 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
im in a process to replace all afghan buildings...ive noticed that during LM, the wreck model is being LM'apped.
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2013-02-28, 11:23 | #72 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
Found another annoying mistake Ive made on the map...didnt think to combine different walls with a single one( 2x20m=1 of 40m). Im talking especially about brickwall statics which, in my case occupy 170.8 kb EACH( and I have 1011 brickwall LM files o_0 )
The question I have now, except the obvious(combining or not) is this: is sun position and light setting in general, influence the size of lightmaps? I mean, on my case, statics casts a fairly long shadow on the ground. Changing sun's position (lets say mid day position) will affect the LM size? |
2013-02-28, 18:56 | #73 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Map] Umm Qasr (4km) [WIP]
No, i dont believe so.
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2013-03-01, 11:35 | #74 | ||||
Retired PR Developer
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Re: [Map] Umm Qasr (4km) [WIP]
Quote:
Quote:
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2013-03-01, 13:58 | #75 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
The "temporary" workaround I could find quickly, is to render all brickwall statics on medium. Im doing this to get the map thru the testing process. Honestly I have no idea how Im gonna get rid of this atlas issue on final for ALL statics ( following my above post, I optimized the wall statics by using optimal lenghts and the issue got worse: from 138 I end up with 141 LM atlases. Damn), but for the moment I hope this "trick" will work.
Final option would be to save the map only with the walls on it and LM?ng them on 3dsmax, but using custom LM UV is a bit over my head |
Last edited by pr|Zer0; 2013-03-01 at 14:05..
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2013-03-11, 10:10 | #76 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
Nothing works.
Project scrapped. Thanks. |
Last edited by pr|Zer0; 2013-06-12 at 12:17..
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2013-06-12, 10:01 | #77 |
Retired Moderator
Join Date: Feb 2008
Posts: 2,273
Australia
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re: [Map] Umm Qasr (4km)
Exciting news - pr|Zer0 has found a way forward. Map back in development
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2013-06-12, 11:41 | #78 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: [Map] Umm Qasr (4km)
Glad to know about this. Keep it going mate.
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2013-06-12, 11:48 | #79 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Map] Umm Qasr (4km)
you fixed the lightmap issue? this is good news, another map risen from the deep hells of dead community maps!
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2013-06-14, 06:00 | #80 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km)
Update on first post with some SS's in the editor+the minimap.
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Tags |
4km, map, qasr, qasr4, scrapped, umm, wip |
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