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Old 2009-07-11, 19:09   #71
Wilkinson
Default Re: [Map]Dragonfly - WIP

Quote:
Originally Posted by $pyker View Post
says the guy with the avatar containing a man's arse in another man's face
Quote:
Originally Posted by PlatinumA1 View Post
so does my avatar make me a gay pervert?
Why don't you both Cut it out because this isn't the place to talk about this.



Nickbond, Excellent work mate. Is there a piping system running through the city and such. Would make it so much fun
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Old 2009-07-11, 19:10   #72
HughJass
Default Re: [Map]Dragonfly - WIP

Quote:
Originally Posted by Dr2B Rudd View Post
My only problem that I can see is the city is just

THIS IS CITY < > THIS IS FOREST

there's no smaller buildings between the Forest and city.
disagreed, there is a right amount of buildings outside the city.
HughJass is offline
Old 2009-07-11, 19:10   #73
Nickbond592
Retired PR Developer

Nickbond592's Avatar
Default Re: [Map]Dragonfly - WIP

Quote:
Originally Posted by [R-COM]Wilkinson View Post

Nickbond, Excellent work mate. Is there a piping system running through the city and such. Would make it so much fun

you mean like a sewer system? spanning the entire city, combining a underground netwrok, along with street level and enterable multistory buildings making 3 possible places in the same spot to have a firefight ?

you'll have to wait and see



Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Nickbond592 is offline
Old 2009-07-11, 19:17   #74
steve_06-07

steve_06-07's Avatar
Default Re: [Map]Dragonfly - WIP

What would be really awesome if there were storm drains where you could shoot from!
steve_06-07 is offline
Old 2009-07-11, 19:28   #75
BlackwaterSaxon
Default Re: [Map]Dragonfly - WIP

Map looks fantastic, looking forward to some room by room building clearance
BlackwaterSaxon is offline
Old 2009-07-11, 19:31   #76
nickshehan
Default Re: [Map]Dragonfly - WIP

gay-no
perverted-maybe
observant-yes


Underground network FTW


Once again great map, keep up the awesome work-now how about some new screens
nickshehan is offline
Old 2009-07-11, 19:41   #77
IronTaxi
Retired PR Developer

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Default Re: [Map]Dragonfly - WIP

Quote:
Originally Posted by steve_06-07 View Post
What would be really awesome if there were storm drains where you could shoot from!
well...just maybe

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Old 2009-07-11, 19:54   #78
hiberNative
Default Re: [Map]Dragonfly - WIP

Quote:
Originally Posted by [R-DEV]Nickbond592 View Post
you mean like a sewer system? spanning the entire city, combining a underground netwrok, along with street level and enterable multistory buildings making 3 possible places in the same spot to have a firefight ?

you'll have to wait and see
i disagree. elevations are overrated.
hiberNative is offline
Old 2009-07-11, 20:14   #79
Nickbond592
Retired PR Developer

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Default Re: [Map]Dragonfly - WIP

A few more SS's then



Quote:
Originally Posted by smee View Post
i like the look of the minimap but think it's looking bit milton keynes too clean roads needs some roughage has a very vbf2 feel needs some falujah magic added in there maybe some ambients. (smoke, lights, streetsigns )





Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Nickbond592 is offline
Old 2009-07-11, 20:17   #80
nickshehan
Default Re: [Map]Dragonfly - WIP

Quote:
Originally Posted by hiberNative View Post
i disagree. elevations are overrated.
Elevations are a crucial part of combat, being at a higher elevation than your enemy gives you the advantage in a firefight.

thats two DEV winks in a row...looking forward to the sewer system
nickshehan is offline
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