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Old 2020-05-01, 03:54   #71
Trekkie
Default Re: PR:BF2 v1.6.0.0 Changelog

Whew... the retrieve feature retains whatever password has been saved... so yay I still don't know what my password is but the program knows so I just gotta never change this computer in any way
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Old 2020-05-01, 07:21   #72
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.0.0 Changelog

We have released a small patch with some of the first fixes for this release:

PR:BF2 v1.6.0.1 Changelog (2020/05/01)
-----------------------
General:
  • Fixed potential cause for frequent unintentional kicks from server.
  • Fixed potential cause for a player's score being reset when reconnecting to a server.
  • Fixed players being able to request certain limited kits beyond what they should be able to.
  • Fixed a crash when applying Options in the Launcher.
  • Fixed server list filters not working.

Levels:
  • Merville
    • Lowered view distance on day sky settings for performance.

  • Omaha Beach
    • AAS: Fixed some US assets not spawning.
    • AAS64: Removed one German mortar. Removed German logistics trucks. Added one more German support truck.
    • AAS32: Removed two German mortars. Removed German logistics trucks. Added one more German support truck.
    • AAS16: Removed one German logistics truck.

  • Reichswald
    • AAS16/32: Fixed respawning rallypoints.

  • Ulyanovsk
    • AAS32: Fixed being set to Russian Forces instead of Militia.

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Old 2020-05-01, 07:52   #73
_Rogue_Assassin_
Default Re: PR:BF2 v1.6.0.0 Changelog

Thank you! can the hotfix be updated automatically on servers or do we need someone with server administration powers to update it?
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Old 2020-05-01, 07:52   #74
InfantryGamer42
Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Quote:
Originally Posted by XAHTEP39 View Post
I don`t demand heavy german technics - Pz.V, VI , etc ; just largescale Pz.IV ausf.H/J , StuG.III ausf.G - it is reasonably for PR:WW2 gameplay
There is Tiger in works. Maybe we will get more modern Pz IV and StuG III.

Quote:
Originally Posted by XAHTEP39 View Post
Maybe, it is only few early Pz.IV and early StuGs; but what is the reason to implement this in gameplay? Only one - only this models are available for DEVs
Not true. If I remember right, they can now use models from BattleGroup42 mod for BF42. That is mod from which we got M10 Wolverine. Having older models is not unhistorical and it is better for game in long run if someone wants to make other theatres of war.
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Old 2020-05-01, 07:52   #75
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.0.0 Changelog

server admins need to update their servers. Some already have, some are working on it, some will do it later

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Old 2020-05-01, 07:54   #76
_Rogue_Assassin_
Default Re: PR:BF2 v1.6.0.0 Changelog

Thanks for the quick hotfix! Really loving the new maps and fixes
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Old 2020-05-01, 09:10   #77
akilmaf

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Default Re: PR:BF2 v1.6.0.0 Changelog

Keep PR alive!

Respect your efforts.
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Old 2020-05-01, 09:12   #78
Yokanos
Default Re: PR:BF2 v1.6.0.0 Changelog

Just want to say great job on the quick hotfix. Great new maps and as a medic I am loving the dragging mechanism.

Respect!
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Old 2020-05-01, 09:40   #79
Menuen
Default Re: PR:BF2 v1.6.0.0 Changelog

Quote:
Originally Posted by _Rogue_Assassin_ View Post
Thanks for the quick hotfix! Really loving the new maps and fixes
Rouge yesterday (I can't f.....g distinguish friendly's from enemy's, this ww2 is s...t)
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Old 2020-05-01, 09:43   #80
_Rogue_Assassin_
Default Re: PR:BF2 v1.6.0.0 Changelog

hahahahahaha
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