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Community Maps Maps created by PR community members. |
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2015-05-26, 20:44 | #71 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Map] Musa Qala (2km) [WIP]
Could do with more screenshots, some statistics on OG,statics,... I can also suggest some more POI. Caves on the west side of the hills. I would also expect a more greener area near the river cause of the irrigation? I would make it more interesting there. At least on the East side of it. The west side should be combat zone anyway.
Keep it up! |
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2015-05-26, 21:37 | #72 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
More green area was planned near the rivers, also in the forested area.
I've just added the cave on the hills. The combat zone around West/South part of the river is planned too, also around the road that goes out to BlueFor Main base. My biggest problem right now is UG looking like crap (looks really low detailed in-game). And bad performance, because of the fields, haven't done fields.con yet and didn't make them as one statics. Also about making the fields as one statics, I'm scared about merging them into one will still cause performance issue, I don't know if I could do a 2 or 3 Part statics would be better than only one? Once I get the green area and more bumps into the terrain done, I'll get some in-game screenshots. |
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2015-05-26, 22:12 | #73 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: [Map] Musa Qala (2km) [WIP]
I'm curious about the east area of the map where the hills are located. Will it be climbable if you're heading from the northern fields? Or you have to go along the ridge to the south and then turn east, just north of where the blufor compound is located?
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Last edited by [R-COM]Arc_Shielder; 2015-05-26 at 22:51..
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2015-05-26, 22:51 | #74 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Yes they are climbable, I still need to smooth it a little bit to make it more accessible
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2015-05-27, 07:41 | #76 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Musa Qala (2km) [WIP]
I'm sure you know already but my advice to make it more green but still keeping the "desert feeling" around the river is to use grass texture/color with a brush strenght of 50-60 and just briefly paint ontop of the current desert textures, then gradually decrease stenght of the brush as you get further away from the river. I made this grass/dirt mix in the village on bamyan and I think it looks pretty good.
Imo the whole map should be playable. Being able to use the west side only increases the strategic options for the players. Since the taliban base is close to it I think it's especially important since it's seems like a good route for the taliban to flank around to the city. |
2015-05-27, 11:00 | #77 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
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2015-05-27, 11:26 | #78 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Musa Qala (2km) [WIP]
I would increase the tiling of your detailtextures as they look veery low-res atm
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2015-05-31, 00:30 | #79 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Added a few green area, not done yet.
added UG. |
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2015-06-21, 00:43 | #80 |
Join Date: Jul 2011
Posts: 1,029
Australia
Location: Queensland
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Re: [Map] Musa Qala (2km) [WIP]
Looking really nice! Keep it up!
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