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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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2011-02-09, 02:20 | #71 | |
Join Date: Oct 2008
Posts: 665
Angola
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
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-Sorry about the watermark, i've got some past trouble with stealing... Polycount: -Don't mind about the shitty smooth, the final export has one better: But as Salmonella is missing, the export is missing... | |
2011-02-09, 14:28 | #72 |
Retired PR Developer
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
how many tris is it? polys are not an accruate form of measurement and all polys get converted into tris on export anyhow.
Your textures look a little flat if I'm going to be honest, think you could add some more dirt and life into them, also a normal map etc would be good if you don't already have one Also seems there's a few smoothing errors on the seats in your max one (not the old export) and the bars also look they need a lot more smoothing too if they are meant to be round bars. Also the inner bits of the wheels it looks like you could optimize them quite a bit via collapsing many of there edges, like this tut shows (later on in the tut that is): https://www.realitymod.com/forum/f18...cylinders.html Other than that, looks pretty good. |
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2011-02-09, 15:45 | #73 | |
Join Date: Oct 2008
Posts: 665
Angola
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Re: [Vehicle] Agrale Marruá AM1/AM10/AM20
Quote:
The Smooths of the Old export is the current smooth, but Salmonella used Maya for modelling, i don't know why but when i imported the .obj in the max9, all the smooth was lost, then i've just added a Autosmooth modifier just to make the textures, as the export is already done. I'm already using both Specular and Normal maps on it, but about the dirt, i still didn't figured out a way to do it properly. About the tris, it has 7027 tris | |
Last edited by FPaiva; 2011-02-09 at 15:58..
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Tags |
agrale, am1 or am10 or am20, marruá, vehicle |
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