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2016-07-18, 00:37 | #71 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
Pls help anybody, why modifiers Select Ring and Select Loop don't works when I unwraping ??
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2016-07-18, 01:50 | #72 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: [ATGM] 9K111 AT-4 Spigot
Have to be in edge select to use ring/loop. In poly mode best you can do is turn off ignore back facing and then select the ones you need using a drag select. Just make sure you don't select anything you don't wanna UV on accident
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2016-07-18, 08:57 | #73 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
ok thanx
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2016-07-18, 11:29 | #74 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
_______________________________deleted____________ ______________________
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Last edited by CaptMiller; 2016-07-18 at 11:47..
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2016-07-24, 16:39 | #75 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
UV map is ready
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2016-07-28, 16:36 | #76 |
Retired PR Developer
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Re: [ATGM] 9K111 AT-4 Spigot
Theres a few things Id look at changing, but good work so far!
There isnt any padding between the faces, it is packed reeeaaallyy tight and itll make it harder for the texturer and also it can cause pixel bleeding/edge issues with the texture. Seems to be alot of space taken by box and the main barrel.. so what you could do is overlap some of the faces. Just make sure when doing this you pick some that are either opposite each other so ingame you wont notice the mirroring. This way you can make everythin a bit bigger cause at the moment all the little pieces are a bit small to get any detail into them like the ones in the top right. Just make sure to not over use the overlaping as it can be a pain to texture and cause issues with the AO. Rhino does have a tut here for overlapping faces and AOs. Thats all I can think of atm! |
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2016-07-28, 18:42 | #77 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
there was no screenshot , which I threw earlier, thanks CTrifle
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Last edited by CaptMiller; 2016-07-28 at 22:11..
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2016-07-28, 19:58 | #78 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [ATGM] 9K111 AT-4 Spigot
yeah too closely together. This will cause issues.
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2016-07-29, 05:25 | #79 |
Retired PR Developer
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Re: [ATGM] 9K111 AT-4 Spigot
https://www.realitymod.com/forum/f18...ml#post1482663
Your model is also far from being really ready to UV and Texture tbh. |
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2016-07-29, 09:36 | #80 | |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
Quote:
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Tags |
at4, atgm, spigot |
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