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Old 2020-03-06, 20:14   #71
tmzlifestyle
Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by Rabbit View Post
https://mega.nz/#!fJcCyaSZ!yjkpcSmzH...lm9XGaVRB-4gXg

Found a version without the statics removed for navmeshing
Rabbit, this map is something like the best map ever made in the entire mod in my opinion! Please don't give it up!!!
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Last edited by tmzlifestyle; 2020-03-06 at 21:48..
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Old 2020-03-07, 15:19   #72
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by tmzlifestyle View Post
Rabbit, this map is something like the best map ever made in the entire mod in my opinion! Please don't give it up!!!
Hardly. And its only meant really for coop, the roads and sidewalks are WAY to empty for pvp.
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Old 2020-03-08, 12:05   #73
WeeGeez
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Default Re: [sp/coop] Ramadi [1k] [wip]

I think you should make only the center of this map playable for the two teams and make it a urban night map. I know night is not popular but I do feel thats because they aren;t being approached properly. Most night maps so far have featured vast expanses of empty space and country side maps with heavy use of trees. They ought to work much better in urban setting with ample use of street lights. SO my suggestion is to carve a random section of the middle of the map. The night will 'hide' the extremeties / outer edges meaning some stuff around the edges can be feathered out. Just an idea. PR really needs an urban map, 1km at night with lots of street lights I think/, perhaps not as much enterables as usual because obviously thats harder to pull of though I've never seen enterables with lights inside them yetso you never know...


Cheap computer build / fast track upgrade for slow computer for PR > Guide
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Old 2020-03-13, 01:47   #74
tmzlifestyle
Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by Rabbit View Post
Hardly. And its only meant really for coop, the roads and sidewalks are WAY to empty for pvp.
I actually prefer the idea of a coop map. The only problem is the limit of 96 bots for balanced teams (48 each team), I think that even with that number the city will still be kinda empty.
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Old 2020-11-13, 08:23   #75
Sgt.Negev

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Default Re: [sp/coop] Ramadi [1k] [wip]

great map, any idea about the release?
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Old 2020-11-13, 14:15   #76
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

Up to devs.
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Old 2020-11-13, 16:49   #77
PepperGuy
Default Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by Rabbit View Post
Up to devs.
Is it navmeshed already? Can u share?
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Old 2020-11-26, 19:04   #78
Concani
Default Re: [sp/coop] Ramadi [1k] [wip]

Reupload pls ????
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Old 2020-11-26, 21:20   #79
Rabbit
Default Re: [sp/coop] Ramadi [1k] [wip]

moving into a house, cant be asked.
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Old 2021-05-18, 07:31   #80
Sgt.Negev

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Default Re: [sp/coop] Ramadi [1k] [wip]

highly underminded map, with a decent amount of tweaks it could replace Falluja with excellence.
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