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Old 2007-01-05, 21:11   #71
TheDarkOverlord
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Quote:
Originally Posted by [R-DEV]Rhino
make the piles in the corner have more than one or 2 crates. put like 3 or 4
How's this?
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Old 2007-01-05, 21:19   #72
Rhino
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looking much better, maybe one or 2 more ammo boxes and also maybe put in a diffrent type of crate aswell, also some stacked ones near the walls

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Old 2007-01-05, 21:26   #73
DETROIT MADDOG
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loving it map look pretty sweet cant wait to play it !!!!
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Old 2007-01-05, 21:36   #74
TheDarkOverlord
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Quote:
Originally Posted by [R-DEV]Rhino
looking much better, maybe one or 2 more ammo boxes and also maybe put in a diffrent type of crate aswell, also some stacked ones near the walls
How's this?


Quote:
Originally Posted by DETROIT MADDOG
loving it map look pretty sweet cant wait to play it !!!!
Thanks!
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Old 2007-01-05, 21:45   #75
Rhino
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thats now looking very good

see how much better and more realistic that looks?

now just do the same for the rest of the map

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Old 2007-01-05, 21:55   #76
duckhunt
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oh and drop the mezzanine imo it looks out of place and less 'temporary' than the rest of the stuff.
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Old 2007-01-05, 21:57   #77
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Quote:
Originally Posted by [R-DEV]duckhunt
oh and drop the mezzanine imo it looks out of place and less 'temporary' than the rest of the stuff.
ye I would also agree with that.

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Old 2007-01-06, 23:49   #78
TheDarkOverlord
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Quote:
Originally Posted by [R-DEV]Rhino
now just do the same for the rest of the map
The Refinery is based on a reference image, does it need any more work?

The West Oilfield has been replaced by an "Oil Storage Area", and is based on a reference image.

Does this need any more work?

The East Oilfield has been replaced by an "Oil Production Facility", and is loosely based on a reference image.

Does this need any more work?

I know more work is needed to make the Village more realistic, but cannot find any reference images. Any suggestions on how to improve it?

Does the MEC Deployment Area need any more work?

Quote:
Originally Posted by [R-DEV]duckhunt
oh and drop the mezzanine imo it looks out of place and less 'temporary' than the rest of the stuff.
Done. I removed the mezzanine and added another small pile of crates near the side, so you can get out.
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Old 2007-01-07, 01:56   #79
Pantera

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Looks good

The "Oil Storage Area" looks a bit lonely, add some fences maybe ?
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Old 2007-01-07, 02:48   #80
Mongolian_dude
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LOL how about a map which is insurgent VS MEC?
Except the insurgents arnt the cheaky, American hating, Muslim ones that have all the bomb cars and that on Albasrah.

There is no War vet class(or spec ops), but an American specal force imbedded, who trains and fights along side the people of.....where ever, in a plight against the opression of the MEC.

The USMC spec force is requestable
Doctor class is still present but Medic is requetsable.
Weapons officer(SAW) is requestable.
Demolitions expert is requestable(C4, Clamore,AT mine and more).

All USMC classes will bare M4s(when they are toned down).
native forces bare the AK-47, primarily.

The Insurgent/USMC have no hardwear except for a couple of chinowigs, civi cars and techinicals. maybe a RIB or rwo.

The MEC have the heavy russian Tanks and APCs and maybe even the Gazell scout chopper(when its main guns have more firepower than sneezing nun).
There is no arty what so ever.
MEC have suplply drops as do insurgents/USMC forces.
Bring back the viechle drop for the USMC eh?


...mongol...

Military lawyers engaged in fierce legal action.
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kufrah, map, oilfield, released, wahda, wip

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