project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
17 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2015-05-26, 20:44   #71
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Could do with more screenshots, some statistics on OG,statics,... I can also suggest some more POI. Caves on the west side of the hills. I would also expect a more greener area near the river cause of the irrigation? I would make it more interesting there. At least on the East side of it. The west side should be combat zone anyway.

Keep it up!

Mineral is offline Reply With Quote
Old 2015-05-26, 21:37   #72
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

More green area was planned near the rivers, also in the forested area.

I've just added the cave on the hills.

The combat zone around West/South part of the river is planned too, also around the road that goes out to BlueFor Main base.

My biggest problem right now is UG looking like crap (looks really low detailed in-game).
And bad performance, because of the fields, haven't done fields.con yet and didn't make them as one statics.
Also about making the fields as one statics, I'm scared about merging them into one will still cause performance issue, I don't know if I could do a 2 or 3 Part statics would be better than only one?

Once I get the green area and more bumps into the terrain done, I'll get some in-game screenshots.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2015-05-26, 22:12   #73
Arc_Shielder
Retired PR Developer

Arc_Shielder's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

I'm curious about the east area of the map where the hills are located. Will it be climbable if you're heading from the northern fields? Or you have to go along the ridge to the south and then turn east, just north of where the blufor compound is located?

Arc_Shielder is offline
Last edited by [R-COM]Arc_Shielder; 2015-05-26 at 22:51..
Reply With Quote
Old 2015-05-26, 22:51   #74
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Yes they are climbable, I still need to smooth it a little bit to make it more accessible



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2015-05-27, 06:54   #75
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

is your rock texture layer using PlaneMap 1 ?


Amok@ndy is offline Reply With Quote
Old 2015-05-27, 07:41   #76
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

Ason's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

I'm sure you know already but my advice to make it more green but still keeping the "desert feeling" around the river is to use grass texture/color with a brush strenght of 50-60 and just briefly paint ontop of the current desert textures, then gradually decrease stenght of the brush as you get further away from the river. I made this grass/dirt mix in the village on bamyan and I think it looks pretty good.

Imo the whole map should be playable. Being able to use the west side only increases the strategic options for the players. Since the taliban base is close to it I think it's especially important since it's seems like a good route for the taliban to flank around to the city.
Ason is offline Reply With Quote
Old 2015-05-27, 11:00   #77
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
is your rock texture layer using PlaneMap 1 ?
Yes, it looks weird from the editor.





Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2015-05-27, 11:26   #78
Zeno

Zeno's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

I would increase the tiling of your detailtextures as they look veery low-res atm
Zeno is offline Reply With Quote
Old 2015-05-31, 00:30   #79
Max_
Retired PR Developer
Supporting Member

Max_'s Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Added a few green area, not done yet.
added UG.



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Max_ is offline Reply With Quote
Old 2015-06-21, 00:43   #80
James2464

James2464's Avatar
Default Re: [Map] Musa Qala (2km) [WIP]

Looking really nice! Keep it up!
James2464 is offline Reply With Quote
Reply


Tags
2km, map, musa, qala, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 14:45.