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2019-05-27, 10:31 | #71 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Nice videos on your youtube channel Arab. Liking the updated sounds.
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2019-05-30, 21:37 | #73 |
Join Date: Oct 2014
Posts: 153
United States of America
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
We are getting into the hot zone now baby... July can't come soon enough!
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2019-06-06, 08:38 | #74 |
Join Date: Dec 2017
Posts: 6
Algeria
Location: Tlemcen/Sidi Abdelli
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
it is the 6 of June, is there anything you want to share with us ?!
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2019-06-08, 12:16 | #76 |
Join Date: Jun 2019
Posts: 7
Sweden
Location: Join Date: Sep 2008
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Great update with lots of info. The WW2 units look awesome
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2019-06-10, 16:29 | #77 |
Join Date: Apr 2019
Posts: 2
Romania
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Hey developers, any new info about the update? What about the developer blog you promised?
When will it be released? |
2019-06-23, 14:07 | #78 |
Join Date: Jun 2019
Posts: 17
Brazil
Location: SP
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Mineral, how about making PR much more realistic doing two things:
Pulling the compass under the screen and placing it as an object that can be selected. Another thing, now based on a movie called Black Hawk Down (I recommend), is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic. I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics. |
2019-06-23, 14:16 | #79 | |
Join Date: Jun 2019
Posts: 17
Brazil
Location: SP
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Quote:
Pulling the compass under the screen and placing it as an object that can be selected. Another thing, now based on a movie called Black Hawk Down, is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic. I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics. | |
2019-06-23, 15:26 | #80 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: PR:BF2 v1.6/WW2 Status Update March 2019
The game you're looking for is Arma.
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