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Old 2019-05-27, 10:31   #71
LiamNL
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Nice videos on your youtube channel Arab. Liking the updated sounds.
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Old 2019-05-30, 07:02   #72
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by LiamNL View Post
Nice videos on your youtube channel Arab. Liking the updated sounds.
Thanks
More coming shortly

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Old 2019-05-30, 21:37   #73
Valmont
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

We are getting into the hot zone now baby... July can't come soon enough!
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Old 2019-06-06, 08:38   #74
tabti13

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

it is the 6 of June, is there anything you want to share with us ?!
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Old 2019-06-06, 23:03   #75
Rabbit
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by tabti13 View Post
it is the 6 of June, is there anything you want to share with us ?!
They struggle with April first too.
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Old 2019-06-08, 12:16   #76
[XSYS]Eldorado
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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Great update with lots of info. The WW2 units look awesome
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Old 2019-06-10, 16:29   #77
Alpha07
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Hey developers, any new info about the update? What about the developer blog you promised?
When will it be released?
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Old 2019-06-23, 14:07   #78
Gradeus
Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

Mineral, how about making PR much more realistic doing two things:
Pulling the compass under the screen and placing it as an object that can be selected.
Another thing, now based on a movie called Black Hawk Down (I recommend), is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic.
I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics.
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Old 2019-06-23, 14:16   #79
Gradeus
Smile Re: PR:BF2 v1.6/WW2 Status Update March 2019

Quote:
Originally Posted by Mineral View Post
As explained in the text before the image, in the last status update we only showed the WW2 bugs/features and tasks in our image. This time however, since we have merged our WW2 development branch with our main development branch for v1.6 we now merged all issues for WW2 with those for v1.6 that have nothing to do with WW2 theater. Hence the heavy increase in numbers.

But yeah overall I'd say we are in feature lock territory where we don't allow anyone to consider any more big features or content additions for v1.6 to be added to the pile, unless they are complete and easy and don't require much testing. Bugs and tasks can always be added if we find additional things that really need to happen before release.
Mineral, how about making PR much more realistic doing two things:
Pulling the compass under the screen and placing it as an object that can be selected.
Another thing, now based on a movie called Black Hawk Down, is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic.
I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics.
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Old 2019-06-23, 15:26   #80
[R-DEV]​mectus11
PR:BF2 Developer

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Default Re: PR:BF2 v1.6/WW2 Status Update March 2019

The game you're looking for is Arma.




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