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Old 2013-08-15, 21:49   #71
Delta1292
Default Re: [Map] Test Airfield (4km) [Released]

Quick question, might be missing something or not. To put this on a server I unzip the file to bf2/mods/pr/levels and then add it to the maplist.con (maplist.append "test_airfield" "gpm_cq" 64) and then after a server restart I should be able to run it?
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Old 2013-08-15, 22:46   #72
Acemantura
Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by Delta1292 View Post
Quick question, might be missing something or not. To put this on a server I unzip the file to bf2/mods/pr/levels and then add it to the maplist.con (maplist.append "test_airfield" "gpm_cq" 64) and then after a server restart I should be able to run it?
If you are running a dedicated server, that is true minus the quotation marks. I've never used quotation marks in a dedicated server.

Let us know if something else happens.
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Old 2013-08-16, 09:11   #73
Wayet

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Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by Acemantura View Post
I took out the SA342, updated the map description, and updated the Map Overview.

It may not be to PR Spec, but the map wasn't exactly done that way either. Also, I didn't waste time working on adding more ground vehicles because the map is call "TEST AIRFIELD." Let me know if you guys think it needs more.

-> Enjoy <-

edit: made a boo boo, its fixed now.
many thanks ill try that out.
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Old 2013-08-17, 22:39   #74
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Map] Test Airfield (4km) [Released]

Hey guys,

I made a "official" update to this map to work with 1.0. This will be replacing the old one and you can download it in the original post by Rhino in this thread, or here: http://realitymodfiles.com/rhino/lev...d_20-08-13.zip

Changelog:

-Features all (working) 1.0 air vehicles.(added french, vietnam and all new others for all old factions)
-fixed sky settings that gave a weird green look to all vehicles.
-fixed supply and repair for helicopters as this is now different in 1.0

Have fun flying

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Last edited by [R-DEV]Rhino; 2013-08-20 at 07:19..
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Old 2013-08-17, 23:05   #75
gonzalo658

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Default Re: [Map] Test Airfield (4km) [Released]

Thanks for this!!
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Old 2013-08-18, 12:37   #76
Evox
Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by [R-CON]MineralWouter View Post
Hey guys,

I made a "official" update to this map to work with 1.0. This will be replacing the old one and you can download it in the original post by Rhino in this thread, or here: http://realitymodfiles.com/rhino/lev...d_20-08-13.zip

Changelog:

-Features all (working) 1.0 air vehicles.(added french, vietnam and all new others for all old factions)
-fixed sky settings that gave a weird green look to all vehicles.
-fixed supply and repair for helicopters as this is now different in 1.0

Have fun flying
Haaaa Thanks you man!
Im waitng this!
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Last edited by [R-DEV]Rhino; 2013-08-20 at 07:19..
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Old 2013-08-18, 19:35   #77
Acemantura
Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by [R-CON]MineralWouter View Post
Hey guys,

I made a "official" update to this map to work with 1.0. This will be replacing the old one and you can download it in the original post by Rhino in this thread, or here: http://realitymodfiles.com/rhino/lev...d_20-08-13.zip

Changelog:

-Features all (working) 1.0 air vehicles.(added french, vietnam and all new others for all old factions)
-fixed sky settings that gave a weird green look to all vehicles.
-fixed supply and repair for helicopters as this is now different in 1.0

Have fun flying
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Last edited by [R-DEV]Rhino; 2013-08-20 at 07:19..
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Old 2013-08-18, 23:26   #78
Steeps
Supporting Member

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Quote:
Originally Posted by Acemantura View Post
Ace don't feel bad! I downloaded yours and it's pretty awesome!


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Old 2013-08-20, 00:07   #79
Nowherrmann
Default Re: [Map] Test Airfield (4km) [Released]

Anyone know what causes this? It's like a bizarre pixelated circle that follows me when I get close to the ground. I'm using MineralWouter's version.

http://s23.postimg.org/mtafy7dsq/screen000.jpg
http://s23.postimg.org/gpsveaniy/screen001.jpg
http://s23.postimg.org/rdwmd4xi2/screen002.jpg
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Old 2013-08-20, 00:17   #80
Rabbit
Default Re: [Map] Test Airfield (4km) [Released]

Yeah, he forgot the code that stops that. Till there is a fix add this
Code:
terrainCuller.setUseStitchedLods 0
to your terrain.con file in the server zip file. You will not be able to play the level online though should you choose to add it.
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