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2016-08-06, 18:04 | #71 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
thx a lot, will try
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2016-08-07, 17:12 | #72 |
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)
TBH Heide only scratched the surface of the verts you can remove without changing the shape or affecting the detail of the model, since they are verts/tris that are doing nothing, and ye Heide's point about you needing to optimize the model and spend more tris on making things like the wheels rounder is spot on. Right now tiny little details like your fog lights (round ones low down) have around the same amount of sides of your wheels, yet they are around 1/4 the size, and don't even silhouette at all and you could even get away with doing them with texture normals (although I wouldn't recommend it for headlights like that). I suggest you read the feedback I posted here, as well as read a bunch of tutorials on optimized modelling / how to model for games etc, since right now your more "speed modelling", ie, making a model look right, without making sure its optimized and will work with the game: https://www.realitymod.com/forum/f38...ml#post2139747
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2016-08-07, 23:18 | #73 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
ok will learn it , thx a lot
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2016-08-12, 13:33 | #74 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Hilux is optimized. 5018 to 4400 (-600 tris). Can I start UVing ? Or may be I can do wheels more rounder (but it increase tricounts to 5k again)
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2016-08-13, 03:45 | #75 |
Join Date: Nov 2015
Posts: 628
India
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Looks fantastic,keep up the good work.
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2016-08-13, 05:52 | #76 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Thx a lot)
_____________________ New desert camoflage(WIP) |
2016-08-15, 04:23 | #77 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
M113 VBIED
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2016-08-15, 12:26 | #78 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: [Faction Concept] IS force (daesh, TROSI etc)
I haven't seen anything about a M113 being used as a suicide vehicle before, could you maybe link an example?
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2016-08-15, 12:27 | #79 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: [Faction Concept] IS force (daesh, TROSI etc)
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2016-08-16, 12:31 | #80 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Seems like a waste of a decent APC if you'd ask me, but then again it's IS, they don't make that much sense.
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Tags |
concept, daesh, faction, force, trosi |
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