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Old 2017-08-09, 02:45   #71
TBob
Default Re: [HUD] Font Facelift

Quote:
Originally Posted by [R-DEV]Rhino View Post
Cool, ye not really compared the alpha, mainly compared the colour differences and DXT3 normally has bigger differences.
From what I understand DXT3 and DXT5 use the same RGB format as DXT1, its just the alpha channel that is different between them. Not sure why there would be such a difference, maybe the DXT3 encoder never got updated.
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Old 2017-08-09, 07:06   #72
[R-MOD]FFG
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Default Re: [HUD] Font Facelift

Updated today and played. Looking good, no crashes from memory leaks. Still getting the text cut off at the top of custom squad names@1080p. But apart from that, I didn't notice anything broken. (Haven't played INS yet).

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Old 2017-08-09, 14:46   #73
TBob
Default Re: [HUD] Font Facelift

Quote:
Originally Posted by FFG View Post
Updated today and played. Looking good, no crashes from memory leaks. Still getting the text cut off at the top of custom squad names@1080p. But apart from that, I didn't notice anything broken. (Haven't played INS yet).
Put in a quick fix for that, same download link as before.

I could also make it so it always shows caps for that box since that's how it shows up on the squad list, though it would still show up with lowercase on the top squads screen.

Also fixed a minor bug with the helicopter ammo counter - for some reason kerning looks at the previous text node so whenever your altitude ended with a 1 and you had a crate, the number would shift slightly.
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Last edited by [R-CON]TBob; 2017-08-11 at 01:30..
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Old 2017-08-16, 15:36   #74
chupachup
Default Re: [HUD] Font Facelift

Been playtesting this for a while, it's looking really great! Are the distance indicators on the SPG different though? It seems they are misaligned or I'm just doing it wrong.
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Old 2017-08-16, 23:08   #75
TBob
Default Re: [HUD] Font Facelift

The fonts should only affect the ammo indicator, the sight itself is part of the model geometry. I believe it got changed in the last patch to be calibrated for the HEAT shell, the Frag shell has a different velocity.
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Old 2017-08-17, 01:07   #76
[R-DEV]Suchar
PR:BF2 QA Lead
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Default Re: [HUD] Font Facelift

Quote:
Originally Posted by [R-DEV]Mineral View Post
PR:BF2 v1.4.14.0 Changelog (2017/July/27)
-----------------------
WEAPONS:
  • Updated SPG-9 reticle to only work for HEAT rounds.

1234567

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2017-08-20, 00:46   #77
QuickLoad
Default Re: [HUD] Font Facelift

i just want to come back and say thank you for making this again, like GEM this makes the game so much more pleasing to play, but unlike GEM, this mod is almost an essecity as it makes my eyes so much more relieved

edit: they are still both must-have mods
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Old 2017-08-25, 19:58   #78
Coalz101
Default Re: [HUD] Font Facelift

How do i bypass File Verification? Error 1312 stating that because of PR is "modded" it cannot start the game.
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Old 2017-08-25, 20:20   #79
[R-MOD]FFG
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Default Re: [HUD] Font Facelift

Quote:
Originally Posted by Coalz101 View Post
How do i bypass File Verification? Error 1312 stating that because of PR is "modded" it cannot start the game.
You shouldn't need to bypass File Verification, you didn't install it correctly. Re-read the post and try again.

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Old 2017-08-27, 11:28   #80
Coalz101
Default Re: [HUD] Font Facelift

I cant seem to get this to work without the file verification error, do i need to extract anything or just put the zip file?
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