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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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Thread Tools | Display Modes |
2017-08-09, 02:45 | #71 |
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
From what I understand DXT3 and DXT5 use the same RGB format as DXT1, its just the alpha channel that is different between them. Not sure why there would be such a difference, maybe the DXT3 encoder never got updated.
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2017-08-09, 07:06 | #72 |
Forum Moderator
Join Date: Mar 2014
Posts: 1,453
New Zealand
Location: Auckland
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Re: [HUD] Font Facelift
Updated today and played. Looking good, no crashes from memory leaks. Still getting the text cut off at the top of custom squad names@1080p. But apart from that, I didn't notice anything broken. (Haven't played INS yet).
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2017-08-09, 14:46 | #73 | |
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
Quote:
I could also make it so it always shows caps for that box since that's how it shows up on the squad list, though it would still show up with lowercase on the top squads screen. Also fixed a minor bug with the helicopter ammo counter - for some reason kerning looks at the previous text node so whenever your altitude ended with a 1 and you had a crate, the number would shift slightly. | |
Last edited by [R-CON]TBob; 2017-08-11 at 01:30..
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2017-08-16, 15:36 | #74 |
Join Date: Jun 2017
Posts: 30
Netherlands
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Re: [HUD] Font Facelift
Been playtesting this for a while, it's looking really great! Are the distance indicators on the SPG different though? It seems they are misaligned or I'm just doing it wrong.
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2017-08-16, 23:08 | #75 |
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
The fonts should only affect the ammo indicator, the sight itself is part of the model geometry. I believe it got changed in the last patch to be calibrated for the HEAT shell, the Frag shell has a different velocity.
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2017-08-20, 00:46 | #77 |
Join Date: Jun 2014
Posts: 600
United States of America
Location: SQUAD LEADER CENTRAL
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Re: [HUD] Font Facelift
i just want to come back and say thank you for making this again, like GEM this makes the game so much more pleasing to play, but unlike GEM, this mod is almost an essecity as it makes my eyes so much more relieved
edit: they are still both must-have mods |
2017-08-25, 19:58 | #78 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: [HUD] Font Facelift
How do i bypass File Verification? Error 1312 stating that because of PR is "modded" it cannot start the game.
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2017-08-25, 20:20 | #79 |
Forum Moderator
Join Date: Mar 2014
Posts: 1,453
New Zealand
Location: Auckland
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Re: [HUD] Font Facelift
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2017-08-27, 11:28 | #80 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: [HUD] Font Facelift
I cant seem to get this to work without the file verification error, do i need to extract anything or just put the zip file?
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Tags |
facelift, font, hud |
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