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Old 2008-04-09, 15:01   #71
Maxfragg

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As he said above:
Quote:
+ Apache Attack chopper has been putback in, but only if the UK drives the insurgents out of the valley, this wont be easy!
^^
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Old 2008-04-09, 15:03   #72
Bernt

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Ok sry:$
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Old 2008-04-09, 15:50   #73
Jonny
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24 FPS is the absolute minimum to use. Thats what films are made in, and it does just start to look jumpy on video games. So aim for between 24 and 30 on very low spec machines.
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Old 2008-04-09, 16:06   #74
General Dragosh

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Quote:
Originally Posted by General Dragosh View Post
Ok i made test, here goes :

1.ive set view range 1000 and it gave me a CTD

2.then ive gone with 750, very unsmooth...i got 1-2 fps IIRC

3.i tried with 450 then, still had laggy lag...3-5 fps i think

4.then i tried with 300, wasn't that bad, i got 11-14 fps

5.and the standard 250...18-22 fps

Summany:

Everything over 300 is really bad, 250 is smooth but u cannot see the fields down from the outpost, with 300 u can...

So ill say 300 is not bad... id like to see 300 - my wish


i have everything set to high just for the note !
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Old 2008-04-09, 18:58   #75
CodeRedFox
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Thanks General Dragosh for checking it out. Whats the specs on your box?

Humm I surprised about the low FPS, but then again I not running a low end box :-\

My tests:
Specs -
Chip - Intel Core2duo @ 3 ghz
Ram - 3 GB
Video - Nvidia 8800 GTS
-----------------------------------------
UK base 90fps
UK outpost 90fps
Fields 70 fps
Lowest FPS 60fps

To thoses that had bad FPS do you also have poor FPS on maps like Al Basrah and Kashan Desert?
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Old 2008-04-09, 19:14   #76
Jonny
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Kashan - about 60 normally, about 100 using a scope.

Basrah - 40 before spawn, 30-50 driving around, 30 zoomed.

So no, not really. I think its the undergrowth though, there is just too much. I think you are using it for something it was not supposed to be used for, it should only be short grass and rocks instead of deep fields.
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Old 2008-04-09, 19:51   #77
CodeRedFox
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Alright well good thing I can pull way back on the undergrowth.

Also it looks like the village destructible light maps have not been released, or wont be anytime soon, so I might be replacing all the PR village houses with bf2 middle eastern ones. A bit of work but should increase FPS as well. The bright white village building are messing up my cool shadows
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Last edited by CodeRedFox; 2008-04-09 at 19:58..
Old 2008-04-09, 20:04   #78
marcoelnk
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did you download the PR lightmap files? this is the one which is posted on the PR tuts : http://www.gloryhoundz.com/prmm/down...les_072007.zip
also its possible that you disabled shadwos on statics...

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Old 2008-04-09, 20:11   #79
CodeRedFox
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Yep I have those, everything but PR destructibles have shadows. The reason I think they aren't out is this post:

Quote:
Originally Posted by [R-DEV]Rhino View Post
it needs to be updated but "most" should still work, the new objects wont have lightmap samples etc thou. I'll look into updating this at some point.
I'll poke around the editor again, but I sure this is why. I'll send Rhino a pm about it.
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Old 2008-04-09, 20:51   #80
marcoelnk
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Damn... i need these lightmaps for my map , too

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Tags
afganistan, khara, korengal, map, released, valley

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