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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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2009-01-13, 21:27 | #71 |
Join Date: Apr 2008
Posts: 685
Norway
Location: Oslo
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Re: [Vehicle] IVECO LMV [WIP]
PR, meet the new recon vehicle.
now, insurgents are going to have to watch out for 1200 rpm 7.62 MGs |
2009-01-13, 21:43 | #73 |
Join Date: Jun 2008
Posts: 881
Norway
Location: Norway
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Re: [Vehicle] IVECO LMV [WIP]
Wow! That is gotta be one of the best interiors Ive seen! And this is only wip. How do you do this stuff, gotta be impossible!
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2009-01-13, 21:49 | #74 |
Retired PR Developer
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Re: [Vehicle] IVECO LMV [WIP]
A qualified guess is that the tris per area should be higher the closer and more often the object is to the player. A weapon is always right up in the face where details are needed. You rarely stare into the side of a vehicle.
Also its dependant on how rare the vehicle is.. if there are 20 of them on a map as standard compared to a vehicle class like a tank which are in fewer numbers, its not responsible to put that much detail into it. That being said, I cant see the problem with this. although I'd try to slim 1-2k off if possible. Though I havent seen a wireframe of the inside I have a few suggestions: - All the buttons could be normal mapped in, so off with them in the final model. - the seats wont really be a focus point, so they could probably be cut down pretty hard. - Same goes for cylinders used. A few sides off on all cylinders will work wonders on the overall count - and not loose much detail/illusion. Other than that I personally cant really see the big issues with it. Once again, great job mate |
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2009-01-13, 21:53 | #75 |
Retired PR Developer
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Re: [Vehicle] IVECO LMV [WIP]
like Z said, but also that it's only the interior of a vehicle, while yes it needs to be MUCH more detailed than the 3p model, you also do not have all the outside faces and such so you only need the faces the player can see. You do not need buttons, lumps, etc and extra fine details like screws. All these can be done via a bump map. Yes you can only see 1 1p model at a time but still, this dose not mean you should go crazy. Keep it as optimized as possible and dont waste polys on things that can be done better with a bump map.
EDIT: here is the landy 1p model which is 4k polys. this is a good 1p model, only shows the faces it needs to, tbh it could have a few faces tripped here and there but not that many and would put more limits on the coder. Notice how all the ridges in the seat etc are done with bump maps and the texture, if they where all like yours would be like 8k polys.. it simply dose not need to be that high and would be a huge waste. Now since your 1p model is also for the back seats etc I would say you should aim for 7k polys max. |
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Last edited by [R-DEV]Rhino; 2009-01-13 at 22:07..
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2009-01-14, 08:04 | #76 |
Retired PR Developer
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Re: [Vehicle] IVECO LMV [WIP]
Not seen faces are deleted (almost all, optimization its not yet finished), I know how to do my job:
now it has about 7600 tris. I should go a few hundred tris lower, but thats it, I will not turn it into a shitty low poly model. |
2009-01-14, 08:11 | #77 |
Join Date: Aug 2006
Posts: 5,867
Brunei Darussalam
Location: EVE Online
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Re: [Vehicle] IVECO LMV [WIP]
Very nice work kaij
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2009-01-14, 08:43 | #78 |
Join Date: Mar 2007
Posts: 1,017
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Re: [Vehicle] IVECO LMV [WIP]
I trust this dude:P So no worries guys, this dude will deliver!
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Tags |
iveco, lmv, vehicle, wip |
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