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Old 2011-02-02, 19:31   #71
illidur
Default Re: [Map] Al-Basrah v2 (2km) [WIP]

normal al basrah is still one of my fav maps. but i find one of my favorite strategys lessened since pipebomb ieds can't blow bridges anymore. i used to like detonating all their methods to cross and leaving 1 empty.... sort of. now with CSB its even harder to funnel the enemy into my death trap. then when you put a chinook in it nullifys it completely making it just like every other map. basrah is an armor map atm which should put mobility a priority for the blufor. i'd remove the whirly bird.

i like the idea of lowering the land bridges now that they can build csb. but the map should be more optimised for csb. like the island is the longest distance from the main to rearm crates, yet it takes multiple logi trips to make a bridge.... and by then the round is over. the river shouldn't be so big or have an island in it for gameplay. im talking about west of the mansion at the big bridge south side of map.
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Old 2011-02-07, 23:02   #72
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [WIP]

The map has been updated to make it compatible with PR 0.95!

All screenshots are updated as well!

Download link in first post.
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Old 2011-07-26, 15:40   #73
H.Maverick
I wanna be a DEV!
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [Released]

Can you guys update this to work with the 0.96 version?

Its SO evil, it may actually encourage EA to support Modding again - Pantera
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Old 2011-07-27, 12:25   #74
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [Released]

Normally, every 0.95 map should be compatible with 0.96.
But one customisation of this map lead to a CTD while loading.
The culprit is the customised explosion effect from the arty IED.

For the next build, I will stick to the original effect.
Due to great changes in PR 0.96, I'm going to remove the map specific changes of sprint/recovery and the big red/dumpster explosion radius as well.

I'll post an update when I'm done. It could take some days.
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Old 2011-07-30, 21:59   #75
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [Released]

New build available! (see first post)

Now it's compatible with PR 0.96.

Changelog:
  • merged changes from Al Basrah 0.96 (cache locations)
  • removed custom arty ied explosion animation
  • removed custom sprint/recovery settings
  • default explosion radius of big red/dumpster
  • improved performance (lightmaps optimisation)


Have fun!
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Old 2011-07-31, 03:58   #76
AK47 WARRIOR
Default Re: [Map] Al-Basrah v2 (2km) [Released]

Can you make a COOP Version ?

Since i can't play online
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Old 2011-07-31, 18:05   #77
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [Released]

Sorry, coop is not planned yet.
But I would integrate it, if someone else add it.
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Old 2011-08-04, 12:43   #78
H.Maverick
I wanna be a DEV!
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [Released]

yeah would be nice to have more coop maps like this, hope someone will change it so that it can be played in coop.

Its SO evil, it may actually encourage EA to support Modding again - Pantera
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Old 2011-09-22, 14:49   #79
TeRR0R
Supporting Member
Default Re: [Map] Al-Basrah v2 (2km) [Released]

Al Basrah v2 has been tested with PR 0.97. There are no issues.
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Old 2011-09-24, 15:49   #80
Arc_Shielder
Retired PR Developer

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Default Re: [Map] Al-Basrah v2 (2km) [Released]

Just tried it out, looks nice. I suppose you can't reach an agreement with duckhunt/PR Team to release this version officially?
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