|
Community Maps Maps created by PR community members. |
|
Thread Tools | Display Modes |
2011-02-02, 19:31 | #71 |
Join Date: May 2009
Posts: 515
United States of America
Location: michigan
|
Re: [Map] Al-Basrah v2 (2km) [WIP]
normal al basrah is still one of my fav maps. but i find one of my favorite strategys lessened since pipebomb ieds can't blow bridges anymore. i used to like detonating all their methods to cross and leaving 1 empty.... sort of. now with CSB its even harder to funnel the enemy into my death trap. then when you put a chinook in it nullifys it completely making it just like every other map. basrah is an armor map atm which should put mobility a priority for the blufor. i'd remove the whirly bird.
i like the idea of lowering the land bridges now that they can build csb. but the map should be more optimised for csb. like the island is the longest distance from the main to rearm crates, yet it takes multiple logi trips to make a bridge.... and by then the round is over. the river shouldn't be so big or have an island in it for gameplay. im talking about west of the mansion at the big bridge south side of map. |
2011-02-07, 23:02 | #72 |
Join Date: Oct 2007
Posts: 448
Germany
Location: Berlin, Germany
|
Re: [Map] Al-Basrah v2 (2km) [WIP]
The map has been updated to make it compatible with PR 0.95!
All screenshots are updated as well! Download link in first post. |
2011-07-26, 15:40 | #73 |
I wanna be a DEV!
Join Date: Jul 2010
Posts: 706
Norway
Location: Enebakk, A-hus
|
Re: [Map] Al-Basrah v2 (2km) [Released]
Can you guys update this to work with the 0.96 version?
|
Its SO evil, it may actually encourage EA to support Modding again - Pantera
|
|
2011-07-27, 12:25 | #74 |
Join Date: Oct 2007
Posts: 448
Germany
Location: Berlin, Germany
|
Re: [Map] Al-Basrah v2 (2km) [Released]
Normally, every 0.95 map should be compatible with 0.96.
But one customisation of this map lead to a CTD while loading. The culprit is the customised explosion effect from the arty IED. For the next build, I will stick to the original effect. Due to great changes in PR 0.96, I'm going to remove the map specific changes of sprint/recovery and the big red/dumpster explosion radius as well. I'll post an update when I'm done. It could take some days. |
2011-07-30, 21:59 | #75 |
Join Date: Oct 2007
Posts: 448
Germany
Location: Berlin, Germany
|
Re: [Map] Al-Basrah v2 (2km) [Released]
New build available! (see first post)
Now it's compatible with PR 0.96. Changelog:
Have fun! |
2011-07-31, 03:58 | #76 |
Join Date: Jul 2011
Posts: 456
Saudi Arabia
Location: Kuwait city . Kuwait
|
Re: [Map] Al-Basrah v2 (2km) [Released]
Can you make a COOP Version ?
Since i can't play online |
2011-07-31, 18:05 | #77 |
Join Date: Oct 2007
Posts: 448
Germany
Location: Berlin, Germany
|
Re: [Map] Al-Basrah v2 (2km) [Released]
Sorry, coop is not planned yet.
But I would integrate it, if someone else add it. |
2011-08-04, 12:43 | #78 |
I wanna be a DEV!
Join Date: Jul 2010
Posts: 706
Norway
Location: Enebakk, A-hus
|
Re: [Map] Al-Basrah v2 (2km) [Released]
yeah would be nice to have more coop maps like this, hope someone will change it so that it can be played in coop.
|
Its SO evil, it may actually encourage EA to support Modding again - Pantera
|
|
2011-09-22, 14:49 | #79 |
Join Date: Oct 2007
Posts: 448
Germany
Location: Berlin, Germany
|
Re: [Map] Al-Basrah v2 (2km) [Released]
Al Basrah v2 has been tested with PR 0.97. There are no issues.
|
2011-09-24, 15:49 | #80 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
|
Re: [Map] Al-Basrah v2 (2km) [Released]
Just tried it out, looks nice. I suppose you can't reach an agreement with duckhunt/PR Team to release this version officially?
|
Tags |
2km, albasrah, map, released, wip |
|
|