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Project Reality News Project Reality news releases and announcements. |
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2010-08-15, 19:23 | #81 |
Join Date: Jun 2007
Posts: 630
Afghanistan
Location: London
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
erm u can change the ai settings when u make your own missons and stop going on about it. PR will be PvP so shut up for the last time( i appologise in advance for that outburts)
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2010-08-15, 19:54 | #82 |
Join Date: Jan 2009
Posts: 605
United States of America
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
UK, my inverted uterus is yours to command.
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2010-08-16, 02:58 | #83 |
Join Date: Jan 2010
Posts: 2,415
United States of America
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
great now i have to buy Arma 2 instead of sticking with OA
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2010-08-16, 03:59 | #84 |
Join Date: Dec 2009
Posts: 109
Canada
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
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2010-08-16, 04:12 | #85 |
Join Date: Aug 2009
Posts: 1,489
Israel
Location: ^ tnx for fixing!
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
I'll wait for PR:ARMA v0.3+ or something.. when there will be much difference (I hope) between the original monster fail "game" and PR mod for it. I Just hate paying lazy noobs like BIS basicly for the editor knowing I wont ever play OA itself, not to mention ARMA2.
There are no shells flyin of a 50cal when I fire it, cmon, how fail can they be. Imagine if all companies released their games like that, 30% done, expecting the community to work for free on finishing the game for them. |
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Tags |
highlights, part, prarma, prarma2, reel |
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