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2016-08-16, 13:32 | #81 |
Join Date: Jul 2014
Posts: 214
Belgium
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Re: [Faction Concept] IS force (daesh, TROSI etc)
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2016-08-16, 19:44 | #82 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
they use even tanks as vbied, I have seen once t-62 vbied, very big explosive
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2016-08-16, 23:30 | #83 |
Join Date: Apr 2015
Posts: 223
Yugoslavia
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Re: [Faction Concept] IS force (daesh, TROSI etc)
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2016-08-17, 03:57 | #84 |
Join Date: Jun 2015
Posts: 7
Brazil
Location: S?o Paulo
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Re: [Faction Concept] IS force (daesh, TROSI etc)
probably i could help |
2016-08-17, 05:51 | #85 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Soldiers are not like those that in reality , they do not fit. You can check our plan and look at reference image of soldiers and other models. https://docs.google.com/spreadsheets...it?usp=sharing
Also we need retexture of t62 like on this image http://i.imgur.com/DPjoNpd.jpg , the VBIED model is good, but it is necessary to remove the flag, and what under metal sheets ? standart pr vbied or what ? do you have lods for that ? |
Last edited by CaptMiller; 2016-08-17 at 05:59..
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2016-08-17, 17:34 | #86 |
Join Date: Jun 2015
Posts: 7
Brazil
Location: S?o Paulo
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Re: [Faction Concept] IS force (daesh, TROSI etc)
sure man, i get it.. just was following those images
could i help in something? doing it alone was taking to much time, was giving up about the bomb truck i was trying to follow this and yes, is the standart pr bomb truck behind the metal protection, this weekend will look about it |
2016-08-17, 20:47 | #87 | |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Quote:
About soldiers: black colors rare , mostly dominated desert camouflage. We already have 2 complete soldiers , and I will complete other later. you could retexture t62 like on image ? | |
2016-08-18, 15:19 | #88 |
Join Date: Apr 2015
Posts: 223
Yugoslavia
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Re: [Faction Concept] IS force (daesh, TROSI etc)
They don't wear those explosive wests in real combat (and it certainly wouldn't be so exposed :P). Those are only used when a lone guy dresses up as a civilian and goes wayyyyyyyyyyyyy behind enemy lines and blows up at some checkpoint or in the street for whatever reason...
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2016-08-18, 20:19 | #89 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
New toyota Hilux(WIP)
I have optimized to 4k from 5k, but did wheels more rounder, and it take 400tris, as result 4400 tris, rPoXO check model for any issues and help optimize and I began do UV and texture |
2016-08-18, 20:37 | #90 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Faction Concept] IS force (daesh, TROSI etc)
I highly suggest baking a Ambient Occlusion onto your texture as well as focus more on material creation in texture. Not a texture guy myself so can't guide you on that but that really doesn't look like what cars are made off. From what I can see the Helix on the refs are originally white and just painted over with some shitty non-sticking paint? I suggest going for something different from other refs, or just stick with plain metal coloring as it's not coming out right.
here is a ambient occlusion tutorial that I used in the past: |
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Tags |
concept, daesh, faction, force, trosi |
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