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Old 2016-08-16, 13:32   #81
B2P1
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by LiamNL View Post
Seems like a waste of a decent APC if you'd ask me, but then again it's IS, they don't make that much sense.
It's common, I've seen a lot of BMPs used as VBIEDs too.
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Old 2016-08-16, 19:44   #82
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

they use even tanks as vbied, I have seen once t-62 vbied, very big explosive
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Old 2016-08-16, 23:30   #83
Madar_al_Fakar

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by CaptMiller View Post
they use even tanks as vbied, I have seen once t-62 vbied, very big explosive
Lol explosive packed horses and donkeys are next the way I see it. (god forbid, those poor animals ;()
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Old 2016-08-17, 03:57   #84
rusch182
Default Re: [Faction Concept] IS force (daesh, TROSI etc)





probably i could help
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Old 2016-08-17, 05:51   #85
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by rusch182 View Post




probably i could help
Soldiers are not like those that in reality , they do not fit. You can check our plan and look at reference image of soldiers and other models. https://docs.google.com/spreadsheets...it?usp=sharing
Also we need retexture of t62 like on this image http://i.imgur.com/DPjoNpd.jpg


, the VBIED model is good, but it is necessary to remove the flag, and what under metal sheets ? standart pr vbied or what ? do you have lods for that ?
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Last edited by CaptMiller; 2016-08-17 at 05:59..
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Old 2016-08-17, 17:34   #86
rusch182
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

sure man, i get it.. just was following those images





could i help in something?
doing it alone was taking to much time, was giving up

about the bomb truck i was trying to follow this


and yes, is the standart pr bomb truck behind the metal protection, this weekend will look about it
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Old 2016-08-17, 20:47   #87
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by rusch182 View Post
sure man, i get it.. just was following those images





could i help in something?
doing it alone was taking to much time, was giving up

about the bomb truck i was trying to follow this


and yes, is the standart pr bomb truck behind the metal protection, this weekend will look about it
bombtruck looks really similar to the ones that they use , and we really could add it when you complete.

About soldiers:

black colors rare , mostly dominated desert camouflage. We already have 2 complete soldiers , and I will complete other later.

you could retexture t62 like on image ?
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Old 2016-08-18, 15:19   #88
Madar_al_Fakar

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

They don't wear those explosive wests in real combat (and it certainly wouldn't be so exposed :P). Those are only used when a lone guy dresses up as a civilian and goes wayyyyyyyyyyyyy behind enemy lines and blows up at some checkpoint or in the street for whatever reason...
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Old 2016-08-18, 20:19   #89
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

New toyota Hilux(WIP)
I have optimized to 4k from 5k, but did wheels more rounder, and it take 400tris, as result 4400 tris, rPoXO check model for any issues and help optimize and I began do UV and texture








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Old 2016-08-18, 20:37   #90
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

I highly suggest baking a Ambient Occlusion onto your texture as well as focus more on material creation in texture. Not a texture guy myself so can't guide you on that but that really doesn't look like what cars are made off. From what I can see the Helix on the refs are originally white and just painted over with some shitty non-sticking paint? I suggest going for something different from other refs, or just stick with plain metal coloring as it's not coming out right.

here is a ambient occlusion tutorial that I used in the past:


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