project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
21 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Closed Thread
 
Thread Tools Display Modes
Old 2008-04-09, 21:03   #81
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default

Future KHARA V0.85 - Change List

Undergrowth :
- Undergrowth will be further optimized
- Undergrowth scale will match real sizes of crops in Afganitstan
- Undergrowth has been extended out

Objects :
- Destroyable objects will be replaced with bf2 static. (There are no light maps for destroyable objects out yet which creates bright white buildings)
CodeRedFox is offline
Last edited by CodeRedFox; 2008-04-09 at 23:05..
Old 2008-04-09, 23:29   #82
ballard_44
Retired PR Developer
Default

Quote:
- Destroyable objects will be replaced with bf2 static. (There are no light maps for destroyable objects out yet which creates bright white buildings)
You could always try adjusting the 'color' of those statics in the editor, too, so they aren't soo 'hot'.

Tweaker Bar/LightSettings -
Alter the 2 sky settings (StaticSunColor and StaticsSkyColor) that deal with static coloring.
ballard_44 is offline
Old 2008-04-09, 23:40   #83
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default




I'm a 3dsmax user so I may look into that to get my lighting which I hear works allot better.
CodeRedFox is offline
Last edited by CodeRedFox; 2008-04-10 at 00:31..
Old 2008-04-10, 00:22   #84
Waaah_Wah
Banned
Default

Epic stuff.. It really looks great. I wanna marry you!
Waaah_Wah is offline
Old 2008-04-10, 00:24   #85
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default

Damnit...well 3dsmax wont load in destructible objects.

Until I hear something from Rhino or someone else it looks like the map will have to have bf2 objects instead.
CodeRedFox is offline
Old 2008-04-10, 02:01   #86
General Dragosh

General Dragosh's Avatar
Default

Quote:
Originally Posted by coderedfox View Post
Thanks General Dragosh for checking it out. Whats the specs on your box?

Humm I surprised about the low FPS, but then again I not running a low end box :-\

My tests:
Specs -
Chip - Intel Core2duo @ 3 ghz
Ram - 3 GB
Video - Nvidia 8800 GTS
-----------------------------------------
UK base 90fps
UK outpost 90fps
Fields 70 fps
Lowest FPS 60fps

To thoses that had bad FPS do you also have poor FPS on maps like Al Basrah and Kashan Desert?

I got CPU AMD +3800 2.0 Ghz DualC

2 gigs of ram

ge force 7900 gs

Prety standard...

I think i got low FPS's couse i was hosting the server...

Maybe someone can set up a server for testing purposes ???
General Dragosh is offline
Old 2008-04-10, 02:34   #87
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default

Alright back in biz, I took the pr_samples_072007.zip and moved it into ..\EA GAMES\Battlefield 2\bf2editor then renamed it LightmapSamples04.zip

BAM all the village lightmaps work now...day lost but back to it.

I still many contiune with the BF2 objects anyways, they match a little better.
CodeRedFox is offline
Last edited by CodeRedFox; 2008-04-10 at 03:44..
Old 2008-04-10, 12:05   #88
marcoelnk
Retired PR Developer

marcoelnk's Avatar
Default

Quote:
Originally Posted by coderedfox View Post
Alright back in biz, I took the pr_samples_072007.zip and moved it into ..\EA GAMES\Battlefield 2\bf2editor then renamed it LightmapSamples04.zip

BAM all the village lightmaps work now...day lost but back to it.

I still many contiune with the BF2 objects anyways, they match a little better.
so does this really work then ?

marcoelnk is offline
Old 2008-04-10, 12:13   #89
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default



KHARA V0.85 - Change List


Features:
British vs Insergents.
Afghanistan bases map.
Fight from lush poppie crops to high Afghanistan hills.
Long and hard mountain pass the British will have to travel.
British Outpost with sniper rifle over looking the valley.
Many mountain trails.

Map:
+ Undergrowth has been optimized
+ Destroyable objects now replaced with static

Gameplay:
- Picking an Officer still insta-kill might have something to due with needing a server key.
+ Insergents now have one main base in the hills and random destroyable rally points in the valley and hills.
+ Apache Attack chopper has been put back in, but only if the UK drives the insurgents out of the valley, this wont be easy!
+ Road has been added up to the UK base.
+ Many houses have been placed in the hills.
+ Insurgent random rally points have been mixed up.

Visual:
+ Undergrowth has been extended out
+ A few Soviet vs. Talaban era destroyed leftovers.
+ Mountains now have a mix of rocks and weeds.

*Issues
- Sometime you can see hole in the land mesh.
- Tress need a good randomization on there rotations (all look the same direction).
- Insurgent rally point only show up after 20 sec at the beginning of the game?
- Some weird surrounding maps issue.
- AAS is enable but I'm not sure its working?
CodeRedFox is offline
Last edited by CodeRedFox; 2008-05-13 at 01:22..
Old 2008-04-10, 14:11   #90
General Dragosh

General Dragosh's Avatar
Default

ive got 25-30 fps, i miss the sight of the crop fields down the outpost
General Dragosh is offline
Closed Thread


Tags
afganistan, khara, korengal, map, released, valley

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 20:36.