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Old 2010-10-01, 12:12   #81
Dredge
Supporting Member
Default Re: PR: ArmA2 - Highlights Reel #3

Quote:
Originally Posted by Carbonade View Post
Really amazing work!
How many players is it possible to be on one server at the same time?
Depends on the server. But it is possible to have *VERY LARGE* battles with *VERY LARGE* player counts if your server is beefy and stable enough.

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Old 2010-10-01, 12:30   #82
General Dragosh

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Default Re: PR: ArmA2 - Highlights Reel #3

OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG Cammo rose aaaaaaaaaaa *goes mad*
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Old 2010-10-01, 12:57   #83
1stLt.Grizzly
Default Re: PR: ArmA2 - Highlights Reel #3

when is the release cant wait
DAM i really really really need a new computer for this game aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aa but it looks so good guys need to play it please release it TOMMOROW then i buy a new computer today

(sorry for my bad english)
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Old 2010-10-01, 15:07   #84
Michael_Denmark

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Default Re: PR: ArmA2 - Highlights Reel #3

Advance and Defend looks like an interesting path of developement.
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Old 2010-10-01, 16:34   #85
Oddsodz
Default Re: PR: ArmA2 - Highlights Reel #3

Did I miss something? Or has nobody made a "Fast Ropes" joke yet?

On topic. I Must say I really look forward to this
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Old 2010-10-01, 17:21   #86
Arnoldio
Banned
Default Re: PR: ArmA2 - Highlights Reel #3

This will be really epic!
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Old 2010-10-01, 17:50   #87
skotish
Default Re: PR: ArmA2 - Highlights Reel #3

Waiting patiently on this top job devs
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Old 2010-10-01, 19:08   #88
Zulnex
Supporting Member

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Default Re: PR: ArmA2 - Highlights Reel #3

Looking fantastic. Can't wait till release.


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Old 2010-10-01, 19:46   #89
IEDExpert102
Default Re: PR: ArmA2 - Highlights Reel #3

"CI is based on the PR:BF2 Insurgency mode, where BLUFOR have to find and destroy the enemy's ammo caches. However in PR:ArmA2 we have added some new features, like gathering information from dead or captured insurgents to reveal ammo cache positions. Insurgents will know also know all the ammo cache locations [which means the BLUFOR will also certainly know most if not all of the cache locations] but they will not know which one has been revealed to BLUFOR. This opens a battle up to strategic chase play and will be an even more deadly [even more deadly for insurgents] game of cat and mouse."


Really? Looks like no lessons have been learned from the current mess that is INS.
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Old 2010-10-01, 20:53   #90
mat552
Default Re: PR: ArmA2 - Highlights Reel #3

Quote:
Originally Posted by IEDExpert102 View Post
Really? Looks like no lessons have been learned from the current mess that is INS.
There are no lessons to learn lol, that'd imply the current INS mode is even salvageable.
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