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Community Maps Maps created by PR community members. |
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2013-06-14, 08:21 | #81 |
Join Date: Mar 2010
Posts: 367
France
Location: Paris
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Re: [Map] Umm Qasr (4km)
Nice work !
your map is a great alternative to Burning Sand. Will you set a event for a beta-test of this map in a near future ? |
2013-06-14, 10:06 | #83 |
Join Date: Jun 2012
Posts: 717
Cape Verde
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Re: [Map] Umm Qasr (4km)
Man i forgot about this map it looks great! very high quality and interesting design keep it up.
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2013-06-14, 11:19 | #84 |
Join Date: Sep 2009
Posts: 1,772
Netherlands
Location: The Pub
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Re: [Map] Umm Qasr (4km)
Excellent work Zer0!
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2013-06-14, 12:11 | #85 |
Join Date: Jan 2011
Posts: 930
United Kingdom
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Great work, it's looking good
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2013-06-14, 13:54 | #86 | |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km)
Quote:
Can a mod change the title to WIP? | |
2013-06-19, 15:30 | #87 |
Retired PR Developer
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Re: [Map] Umm Qasr (4km) [WIP]
http://imageshack.us/a/img546/8936/gpxp.jpg
I assume this is the same map I was just considering from a gameplay perspective what your compound setup will do tbh. Think of it like a castle, you have your castle walls, castle gate, and the castle keep itself. The walls need to be assailed, or the gatehouse taken before a fight over the keep happens. IRL medieval soldiers would often abandon the walls if they were sucessfully breached and take shelter in teh keep to wait out the enemy or mount a final stand, gamers don't have that mentality, they'll probably die on the walls...but this means you don't get to fight in that lovely palace static. So anyway, long story short, I suggest replacing the big stone walls with brickwalls + add in a couple of sneaky enterences with easy to jump over sections or with the brickwall+hole static, but keep the gatehouse, or use the vbf2 static seen at al basrah's mosque with teh arch. This will mean that 1) the fight will focus on the fun statics, 2) the palace becomes a better base of fire for whoever holds it. Additionally, i would add more grass and possibly a pond to teh left side of the tarmac area inside the walled compound, that large amount of tarmac is too large a killing zone and looks quite boring. Get some gardens in there |
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2013-06-19, 16:12 | #88 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
Actually, those walls were placed to shelter the whoever is inside, from being raped by long range armor fire(insurgency comes in my mind first of all)
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Last edited by pr|Zer0; 2013-06-19 at 16:25..
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2013-06-19, 19:59 | #89 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
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Tags |
4km, map, qasr, qasr4, scrapped, umm, wip |
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