project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
23 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Closed Thread
 
Thread Tools Display Modes
Old 2010-03-18, 13:12   #81
Gosu-Rizzle

Gosu-Rizzle's Avatar
Default Re: [Map] Bamyan Province, Afghanistan

Looks good so far. I hope you can keep it up, because it seems you have a long way ahead of you before this will be a good PR map. (It seems quite empty)
On a sidenote: A church in Afghanistan? Have you found any evidence of there actually being a single church? I know they were not alowed under the taliban regime, and 98 % of the afghans are muslims. Anyways, it just seems very unrealistic (imo) that a small mountain village would have a church.
Gosu-Rizzle is offline
Old 2010-03-18, 13:20   #82
Jarryd_455495
Default Re: [Map] Bamyan Province, Afghanistan

Instead of trees like korgenal, maybe lot more caves? i think it would fit right in to the map look and add lots of different firing postions, keeping the NZ guys on there toes. But i don't know how much more work that would take.
Use my idea if you like.
Jarryd_455495 is offline
Old 2010-03-18, 18:45   #83
NemeanHavoc
Default Re: [Map] Bamyan Province, Afghanistan

I like it, only one thing I dislike, everyone always forget too make a outer ring's on Fob's and bases.
Almost every base I have been had a huge outer ring preventing enemy's to get close or mortars/rpg's to get shot at.. Maybe make it on a smaller scale at main bases. at least far enough to prevent enemy's to trow Molotov's in.
NemeanHavoc is offline
Old 2010-03-20, 08:35   #84
Pathfinder

Pathfinder's Avatar
Default Re: [Map] Bamyan Province, Afghanistan

Quote:
Originally Posted by Jarryd_455495 View Post
Instead of trees like korgenal, maybe lot more caves? i think it would fit right in to the map look and add lots of different firing postions, keeping the NZ guys on there toes. But i don't know how much more work that would take.
Use my idea if you like.
Caves and tunnels would be great! Exciting to play as BLUFOR and finding a cave/tunnel which need to ble cleared out and you dont know where it leads and what you'll find!

or playing as insurgent, hiding in there with grenade traps and stuff..
Pathfinder is offline
Old 2010-03-22, 08:48   #85
HangMan_
Default Re: [Map] Bamyan Province, Afghanistan

Cheers for the feedback guys, dont worry, there are plenty of cave systems on this map
HangMan_ is offline
Old 2010-03-22, 12:21   #86
PLODDITHANLEY
Supporting Member
Default Re: [Map] Bamyan Province, Afghanistan

Trees look realistic to me outside of the green zone.
Lots of trees = hell for blufor
No cover = hell for insurgents
PLODDITHANLEY is offline
Old 2010-03-22, 14:04   #87
dtacs
Supporting Member

dtacs's Avatar
Default Re: [Map] Bamyan Province, Afghanistan

Only problem I can see is a few well placed SAW's totally locking down the map.

The view distances are HUGE and there is hardly any natural cover. Taliban won't stand much of a chance by the looks of things.
dtacs is offline
Old 2010-03-23, 09:19   #88
HangMan_
Default Re: [Map] Bamyan Province, Afghanistan

I plan on adding a lot more rocks for cover, plus i may lower the view distance and simulate a day with poor weather conditions. We'll see
HangMan_ is offline
Old 2010-03-23, 09:44   #89
hiberNative
Default Re: [Map] Bamyan Province, Afghanistan

cool color schemes. defo makes it stand out from the other maps.
hiberNative is offline
Old 2010-03-24, 23:03   #90
laban
Banned

laban's Avatar
Default Re: [Map] Bamyan Province, Afghanistan

awesome! been waiting for this!
laban is offline
Closed Thread


Tags
afghanistan, bamyan, map, province

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:38.