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Old 2012-06-16, 09:31   #81
dtacs
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Default Re: [Map] Badghis mountains (2km) [WIP]

Looks like a better, more open version of Korengal with a different color palette. Nice work.
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Old 2012-06-16, 09:40   #82
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by dtacs View Post
Looks like a better, more open version of Korengal with a different color palette. Nice work.
it sort of turned into korengal mixed with lashkar valley and kokan when i changed the overgrowth and added more fields
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Old 2012-06-16, 09:41   #83
AfterDune
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Default Re: [Map] Badghis mountains (2km) [WIP]

http://i261.photobucket.com/albums/i...g?t=1339836969

You sure the settings are OK of this one? Looks like you need to change a 1 to a 2.

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Old 2012-06-16, 09:46   #84
Rudd
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Default Re: [Map] Badghis mountains (2km) [WIP]

yeah, might wanna increase teh X tiling of that detailtexture or mould the terrain a bit differently to stop that stretching


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Old 2012-06-16, 09:53   #85
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

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Originally Posted by Rudd View Post
yeah, might wanna increase teh X tiling of that detailtexture or mould the terrain a bit differently to stop that stretching
i am aware of that, it looks good in the editor but stretches ingame.. ill have to fix that later
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Old 2012-06-16, 23:25   #86
rushn
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Default Re: [Map] Badghis mountains (2km) [WIP]

is it possible to add fog or clouds to a map

I was thinking you add them to some hilltops

wasn't there a map with sand flying around cant remember what it was called though

but since this map is 2km and mostly mountains

I dont think clouds will effect performance that much

but so far looks really fun and infantry friendly also I love those flower fields
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Old 2012-06-17, 00:10   #87
Pvt.LHeureux
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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by [R-COM]rushn View Post
is it possible to add fog or clouds to a map

I was thinking you add them to some hilltops

wasn't there a map with sand flying around cant remember what it was called though

but since this map is 2km and mostly mountains

I dont think clouds will effect performance that much

but so far looks really fun and infantry friendly also I love those flower fields
Yes it is possible! Karkand has a big cloud layer over the map and Operation Overlord (Project Normandy) uses clouds to simulate fog on the beaches
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Old 2012-06-17, 13:19   #88
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

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Originally Posted by Pvt.LHeureux View Post
Yes it is possible! Karkand has a big cloud layer over the map and Operation Overlord (Project Normandy) uses clouds to simulate fog on the beaches
where can i find the Kashan clouds?
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Old 2012-06-17, 15:17   #89
Amok@ndy
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Default Re: [Map] Badghis mountains (2km) [WIP]

check the staticobject.con of kashan ?


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Old 2012-06-17, 20:24   #90
lucky.BOY
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Default Re: [Map] Badghis mountains (2km) [WIP]

On the minimap, it looks like the terrain is casting shadows on itself in the opposite direction than objects are? I know its WIP, just wanted to make sure im not going mad.

Anyway, this looks fantastic, great atmosphere, great layout, im loving it! (Tada ta ta taa!)

-lucky

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2km, badghis, map, mapbadghis, mountains, mountains2kmwip, wip

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