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Old 2021-10-11, 23:49   #81
Kila021
Default Re: [sp/coop] Ramadi [1k] [wip]

this is maybe one of the best maps i play from dudes who work alone... I dont know why we dont have this map in game is be so funny if we can play with USMC and (terorist=Insurgency/sorry for bad english) map is so cool so good idk what to say im sad bcs i can play on servers we need like some insurgent update in pr
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Old 2021-10-11, 23:54   #82
Kila021
Exclamation Re: [sp/coop] Ramadi [1k] [wip]

Quote:
Originally Posted by Rabbit View Post
Came up with the idea about 6 months ago but only really started on it this month. Based around a key area in the Battle of Ramadi (OP hotel/ Ramadi inn)it should contain a nice variety of points of interest.

Currently sitting at about 9,803 objects atm so I will need to be a bit more wary of how much detail goes into it and possibly cut down on the size of the suburbs.

Download:
https://www.dropbox.com/s/lm83d9hc96...amadi.rar?dl=0

Minimap:


Ineditor:









Hopefully I can find someone to give me a hand with some custom road signs but other than that everything seems to be going rather smoothly and should be in the next sp map pack by me and spyker.




CAN U POST NEW LINK DO DOWNLOAD MAP ????
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Old 2022-01-21, 01:05   #83
PepperGuy
Default Re: [sp/coop] Ramadi [1k] [wip]

I tryed to Navmesh it without success unfortunately... If anyone delivers me a working navmeshed coop version of this map I can pay 50 dollars... Not much but if somebody is interested, there is this offer, I have the original files if needed
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Old 2022-01-21, 13:59   #84
[R-CON]​LangMaster
PR:BF2 Contributor

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Default Re: [sp/coop] Ramadi [1k] [wip]

I need the 50 but i don't want it, where exactly is the problem my dude, i've had problems with adak too, it is a very tidious and painful i know.

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Old 2022-01-24, 19:09   #85
[R-CON]​LangMaster
PR:BF2 Contributor

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Default Re: [sp/coop] Ramadi [1k] [wip]

Alright, i am gonna post it here since we are on forums and i am sure some people may have the issue aswell, though it is in the tutorial it self, you seem to have a multiple islands which causes the crash at 15%
which can be simply fixed by selecting the navmesh you wanna keep (there is an option to selected everything that is connected together) and then via options you can invert the selection which selects all the other faces that are not connected and then simply delete.

My fixnavmesh.bat is crashing due to missing some file, i suppose you have something that i am missing but here is the link of optimized navmesh, just replace the vehicle and infantry.obj in the output work file of navmesh for your map and then just run fixnavmesh.bat . Hopefully it won't crash like for me in the editor.
https://drive.google.com/file/d/1xy8...ew?usp=sharing

If it does not crash then all should be done and you can test it, though in the editor it gives me a memory error which does not happen to me for any other navmesh that i made and i dunno why, this should be a very simple navmesh as it is a 1 km map.

This logfile was opened 20:15:28 24/1 2022
Command is Export
navmesh.exe -dir work\ramadi\gtsdata -cmd export -mode vehicle -in vehicle_fix.obj Failed to load configfile
yeah i am 100% missing some files from you so for you it should run just fine

Remember to back your files up, i remember this is basically try and run back and forward.

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Last edited by LangMaster; 2022-01-24 at 19:25..
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Old 2022-01-26, 00:38   #86
[R-CON]​LangMaster
PR:BF2 Contributor

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Default Re: [sp/coop] Ramadi [1k] [wip]

Here, https://drive.google.com/file/d/1ecI...ew?usp=sharing
working aipathfinding, i have not tested it as there is now a crash after finishing the whole loading as debuger tells me illegal cp 2 so you might wanna chech that out, i don't wanna touch your layers but the navmesh should be functional, after you make a layer then definitely leave the bots running around for a while as if the navmesh is too big, it may crash after a while. I will keep the navmesh on me aswell in case that happens i will make it a bit smaller again.
Cheers to Melon for telling me in which settings to export the navmesh in the blender, and f*** 3ds max. c:

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Old 2022-02-21, 18:01   #87
PepperGuy
Default Re: [sp/coop] Ramadi [1k] [wip]

Hey guys, Lang fixed my navmesh and now this map is available for coop, here's the link:

https://drive.google.com/drive/folde...E_?usp=sharing
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Old 2022-05-08, 14:56   #88
Spyker2041

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Default Re: [sp/coop] Ramadi [1k] [wip]

Can someone upload the navmeshed version to a place other than google drive for those of us that don't have a google account?


Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
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Old 2022-05-28, 22:41   #89
Kila021
Default Re: [sp/coop] Ramadi [1k] [wip]

hello can u update link for download a map???
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Old 2022-05-28, 22:46   #90
Kila021
Default Re: [sp/coop] Ramadi [1k] [wip]

hello bro i know u are probably tired of me but sugestion... bcs MEC is representing *middle east forces* (including iraqi army) you know what happen in Ramadi can u put MEC faction and INS faction (with 2 or 3 garrys and 2 or 3 car bombs) is gonna be soo cool if you do that i can make good videos
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