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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

 
 
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Old 2012-05-26, 11:59   #81
Doc.Pock
Default Re: Critical Open Tasks

i am. also your creating a simple structure tut's pictures dont work...
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Old 2012-05-26, 12:19   #82
Rhino
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Default Re: Critical Open Tasks

servers down it looks like but its not excatly the best tut for making a jet

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Old 2012-05-26, 13:33   #83
Doc.Pock
Default Re: Critical Open Tasks

im not excactly making a jet im doing grober a quick favour
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Old 2012-05-26, 17:07   #84
Doc.Pock
Default Re: Critical Open Tasks

hey rhino could we talk in xfire? docpock
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Old 2012-06-04, 19:27   #85
DowJonesARG

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Default Re: Critical Open Tasks

Sorry if this is a late call, but If you want realism, you need, and must have all the Sounds/Voices for the Argentinian side with Argentinian Accent. Is the only way it will be true to the MiniMod.

If you want to, I am a MOD and Member of another PR Community, Latinamerican, which have most of the members from Argentina (I'm Argentinian my self).

So If you want we can help. Give me a PM.

If I'm late and another user has offer the same thing, sorry for the long post.

Cheers,


|DowJonesARG|
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Old 2012-06-04, 19:38   #86
Rhino
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Default Re: Critical Open Tasks

Ye we really do need new voices and had a few offers but nothing has come of it so far since I really can't help out there, only people who can are Jaymz and Sofad but both have retired now.

If you can get a team of 3 or more guys all dedicated to doing voices, and you get a soundproof room with good mics (ie, a recording studio) and then you go to Jaymz and Sofad, they then might help you with any luck

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Old 2012-10-05, 08:28   #87
Daniel
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Default Re: Critical Open Tasks

Still, now, 4 months later, none of the many Argies here in the forum can record voices? o_O -.-
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Old 2012-10-05, 16:28   #88
Rhino
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Default Re: Critical Open Tasks

LuchoLavalle is making good progress on them right now

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Old 2012-10-08, 05:04   #89
Xavo|xXx
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This is awesome - way to go LuchoLavelle!
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Old 2013-04-11, 06:03   #90
zombie-yellow
Default Re: Critical Open Tasks

Could be useful to update the design plan that you posted in the OP So we could track the status of the mini-mod better ^^
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