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Community Maps Maps created by PR community members. |
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Thread Tools | Display Modes |
2007-03-16, 17:04 | #81 |
Join Date: Feb 2007
Posts: 273
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Tk fest.
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2007-03-16, 17:16 | #83 | |
Join Date: Mar 2007
Posts: 382
United Kingdom
Location: London
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Quote:
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2007-03-16, 17:40 | #84 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Not to mention the BF2 light system will make it look crappy.
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2007-03-16, 18:13 | #85 | |
Join Date: Mar 2007
Posts: 382
United Kingdom
Location: London
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Quote:
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2007-03-16, 18:14 | #86 |
Retired Moderator
Join Date: Nov 2006
Posts: 7,849
Norway
Location: In an OP overlooking your house
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hawt
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2007-03-16, 19:34 | #87 |
Retired PR Developer
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yea mate, when you are gonna do your final lightmaps.
Theres a tickbox in 'light settings' called "sun is enabled" ...you will probably want that off? that will make it so no shadows are cast from a direction, it will still make inside rooms darker than outside, etc, but i guess at night you dont have shadows cast from any one direction. Hope you get wot i mean, run a small test to check yourself... Also!...with your glow lights, there should be should be some thing in the editor resources window like: objects/common/lightsources/ (baselight, houselight, etc) try using these in the same position as your lights, then it should actually light up the terrain/objects around the lamp. i think it works on terrain automatically but objects need lightmapping, like i sid before run a test. great work as always.... |
2007-03-16, 19:41 | #88 |
PR:BF2 Developer
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Just looking around the map with my brother (Squidy) and took some screens, thought I had to post them cos they look pretty cool!
EDIT: oh, just seen ya post duckhunt, cheers mate yeah, I'll look into it |
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2007-03-16, 20:05 | #90 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Too bad the sign says "Laundromat"
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Tags |
map, ming, released, wip |
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