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Old 2009-07-17, 02:39   #81
Vision_16

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Default Re: [Vehicle] MTVR [WIP]

Probably not a big possiblility, but if you do happen to a gun turret, a "gun truck" like that, then it would be most likely have a M240, but as PR does not have a M240, it would most likely be a M249.
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Old 2009-07-17, 02:41   #82
Tofurkeymeister
Default Re: [Vehicle] MTVR [WIP]

Quote:
Originally Posted by ripptide View Post
Not sure if you're looking for it or not, but if you want a hand with the UVMapping I can give it a shot. If you want to see some stuff low poly I've been working on (not for BF2/ARMA but for a training Sim application), you can take a look at ImageShack Gallery. Let me know if I can help.

Cheers

ripptide
No thanks. As [R-DEV] Rhino said, its best that the modeler UV map their own model. In addition, its a useful thing to practice and learn.

Thanks for the offer, however.
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Old 2009-07-17, 08:14   #83
MAINERROR
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Default Re: [Vehicle] MTVR [WIP]

Quote:
Originally Posted by ripptide View Post
Not sure if you're looking for it or not, but if you want a hand with the UVMapping I can give it a shot. If you want to see some stuff low poly I've been working on (not for BF2/ARMA but for a training Sim application), you can take a look at ImageShack Gallery. Let me know if I can help.

Cheers

ripptide
Are all those models/textures yours?
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Old 2009-07-17, 10:58   #84
ripptide
Default Re: [Vehicle] MTVR [WIP]

NP Tofurkeymeister, and I agree its a good skill to have if you're going to model.

@Mainerror, Yes, those are some models that I've made/textured for a training simulation app we use, the ones with a blue background are older ones that I'm reworking. Exception to that is the composed pic of the 2 soldiers, thats a Poser project that I did the armour texturing, but all the models are commercial.
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Old 2009-07-17, 11:01   #85
MAINERROR
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Default Re: [Vehicle] MTVR [WIP]

So you've not modeled those models you have skinned them right? However looks good.
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Old 2009-07-30, 20:04   #86
barbdwyer22
Default Re: [Vehicle] MTVR [WIP]

What happened to utilizing the armored version of the MTVR, what I know it as the "Armadillo"?

Why are all these trucks being modeled like they are being used in the rear?
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Old 2009-08-03, 21:08   #87
WilsonPL
Default Re: [Vehicle] MTVR [WIP]

update?
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Old 2009-08-03, 23:21   #88
Tofurkeymeister
Default Re: [Vehicle] MTVR [WIP]

Quote:
Originally Posted by WilsonPL View Post
update?
Still UV mapping, I just was really busy and had to pause around 60% the way through. Don't worry, I'll finish UV mapping it soon enough.

In addition, asking for updates doesn't always work, as I'm sure those who comment on projects know .
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Old 2009-08-17, 03:09   #89
Wh33lman
Default Re: [Vehicle] MTVR [WIP]

Quote:
Originally Posted by Ohais View Post
Probably not a big possiblility, but if you do happen to a gun turret, a "gun truck" like that, then it would be most likely have a M240, but as PR does not have a M240, it would most likely be a M249.
I saw just yesterday that Katarn was working on a model of an M240. I'm not sure what its going to be used for(if at all), but it looks awsome so far.

The Making of a Beast - Project Reality Forums

As for "guntruck" variants, I've seen the open-air cabs and the turrets for mounting a weapon on the current M35's in Left 4 Dead.I have to say, if nobodys put them in yet, their probably not going in.
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Old 2009-08-17, 03:11   #90
Rudd
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Default Re: [Vehicle] MTVR [WIP]

Quote:
I saw just yesterday that Katarn was working on a model of an M240. I'm not sure what its going to be used for(if at all), but it looks awsome so far.
Hueys, Lynxes, WMIKs, etc


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