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2009-03-19, 19:52 | #82 |
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: [Help] AL BASRAH MAP NIGHT?
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2009-03-19, 20:01 | #83 |
Join Date: Nov 2007
Posts: 1,206
Canada
Location: Québec, Montréal
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Re: [Help] AL BASRAH MAP NIGHT?
Watched the video, everything is awesome except the ground outside the city ; it's not dark enough and it looks very odd, like daytime bright but with the night sky.
Is this going to be fixed? Also, the specular lightning should be darkened a lot, the light reflected doesn't fit the night atmosphere and looks odd. IMO, even in the city it's too ... bright. It should be darkened a tad more ; it's not a clear night sky, there's clouds covering the moon wich means it won't as bright as that. And I have yet to find a night time as bright as that, even with clear skies. Lastly, the clouds move too fast IMO, it doesn't look real. Slow the down a bit. |
Last edited by Tannhauser; 2009-03-19 at 20:07..
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2009-03-20, 11:51 | #84 | |
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: [Help] AL BASRAH MAP NIGHT?
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greetings and we will continue looking for a balance between the real thing and the game. | |
2009-03-29, 13:23 | #85 |
Retired PR Developer
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Re: [Map] Al Basrah (Night) [WIP]
I like the progress thats been made thats for sure
I do think the clouds move too fast as well. I see the effect you want, the storm and lightning and all, but its just a bit too fast... looks more like a weather channel show on storms where they speed it up 5x to show its progression in a short amount of time As far as the map.. did you put the barrels in the streets? To me they just look a bit too...silly :P Like, a few barrels neatly lined up to me just seems like a silly roadblock... especially since in game they have no physics and will therefore be completely impassable Would be better to use a few wrecked cars and crates or something if you really wanted to make a roadblock Also agree on specular lighting [static sun color or something maybe? forget if the editor calls it specular, i think it does...] I like the brightness in the city. Its possibly a tad too bright for the sky you use, but at the same time, I have seen plenty of nights where the moon is able to light up the surrounding area very well[with no unnatural light around] Keep it up, looks loads better than a few months ago |
2009-03-29, 15:51 | #86 |
Join Date: Jun 2007
Posts: 1,913
Mozambique
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Re: [Map] Al Basrah (Night) [WIP]
If the moons out the lighting is fine and its better to err on the side on reasonable lighting as bf2 cannot provide the full spectrum required and is realistic for the human eye.
Its reasonable for some alleys or areas to be cast in darkness clouds seem fine to me also, some of the lower clouds could move that fast |
2009-04-06, 15:47 | #88 | |
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: [Map] Al Basrah (Night) [WIP]
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BR | |
2009-04-17, 03:48 | #89 |
Join Date: Aug 2008
Posts: 654
United States of America
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Re: [Help] AL BASRAH MAP NIGHT?
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2009-04-18, 16:25 | #90 | ||||
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: [Map] Al Basrah (Night) [WIP]
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Yes I did, I want to do a balance between GB+NVG vs INS, I try to put others statics and diferent possitions. Quote:
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I've a problem to test it in the dedicated server, could you help me?, I've a doubt about night setting a)init.con b)levelname.desc I saw that placing that value "isnightmap=1" NVG works OK, but inside out NOT OK, but I don't know if this produce a map load crash or not, only into dedicated server, There aren't problems in the local server. The last video was make it without activated isnightmap OK, thanks ..many thanks for yours recommendations. | ||||
Last edited by alexandrei07; 2009-04-18 at 16:53..
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Tags |
2km, audit, basara, basrah, map, night, request or help, wip |
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