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Community Maps Maps created by PR community members. |
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2015-06-21, 11:03 | #81 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Musa Qala (2km) [WIP]
Looks like Kokan v2 with more variation! awsome work!
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2015-06-21, 12:56 | #82 |
Join Date: Dec 2011
Posts: 110
United States of America
Location: NY
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Re: [Map] Musa Qala (2km) [WIP]
Maybe add some bushes near the shore of the rivers. That's nearly 300M of open spaces for scope equipped BlueFOR to engange OPFor inf who don't have scopes.
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2015-06-21, 15:13 | #83 |
PR:BF2 Developer
Join Date: Jun 2009
Posts: 737
United States of America
Location: Spotsylvania, VA
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Re: [Map] Musa Qala (2km) [WIP]
Apart from the gameplay advantage, you should do some work to the aesthetic around the rivers to simulate areas of deposition and erosion along its path.
It also seems to be a significant body of fresh water, so there should naturally be some more foliage and likely a degree of human impact as well (structures, boats, pollution). |
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2015-07-11, 21:37 | #84 |
PR Tournament Management
Join Date: Aug 2007
Posts: 1,223
Portugal
Location: Portugal
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Re: [Map] Musa Qala (2km) [WIP]
Looking quite promising, keep up the good work!
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2015-09-27, 20:57 | #85 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Hey everyone,
I'm having a little problem after doing this, This is the error it gives me when loading the map at "Collisions". I'm using corn_maize_clump_01 and poppies_white_clump_01 for my fields. Those fields uses lod1, so I removed them. My final fields doesn't have a lod1. I did regenerate my lightmaps and overgrowth atlas. Got the same result. This is my OvergrowthAtlas.tai: Code:
objects/staticobjects/pr/textures/rocks_c.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0, 0.25, 1 /objects/vegitation/pr/textures/tallgrass.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0, 0.125, 1 objects/vegitation/pr/textures/tree_deciduous_2_lod.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0, 0.25, 0.5 objects/vegitation/pr/textures/tree_deciduous_3_lod.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.5, 0.25, 0.5 objects/vegitation/pr/textures/tree_deciduous_4_lod.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.625, 0, 0.25, 0.5 objects/vegitation/pr/textures/deciduous_bush_2_lod.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.875, 0, 0.125, 0.25 objects/vegitation/pr/textures/hedgerow_20m_lod.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.625, 0.5, 0.25, 0.125 objects/vegitation/pr/textures/hedgerow_10m_lod.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.875, 0.25, 0.125, 0.125 objects/vegitation/pr/textures/tree_deciduous_lod_top.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.625, 0.625, 0.0625, 0.25 objects/vegitation/pr/textures/hedgerow_5m_lod.dds levels\musa_qala\overgrowth\OvergrowthAtlas0.dds, 0, 0.875, 0.375, 0.0625, 0.125 And I have no idea what to do now. I attach my fields to this post in case someone want to look at them. mq_corn_01: mq_corn_02: mq_poppies_01: mq_poppies_02: Thanks, |
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2015-09-27, 21:09 | #86 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Map] Musa Qala (2km) [WIP]
Should update the tutorial, but yeah you need a _lod mesh and corresponding con and tweak files. Simply copy the staticmesh of the field and add _lod in the name.
https://www.dropbox.com/s/dtzy0zwx7k...ld_01.zip?dl=0 Then add con and tweak files similar to that one. In the end your setup should be similar. |
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2015-09-27, 21:37 | #87 |
Retired PR Developer
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Re: [Map] Musa Qala (2km) [WIP]
Thank you!
instead of 30 |
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2015-09-27, 22:40 | #88 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Map] Musa Qala (2km) [WIP]
Yeah it's a great method to improve performance Let us know if you run into any issues. It's still a bit of an experiment as we have reports of them dissapearing from certain angles etc.
Make sure your anchors and objects are all centered to 0,0,0! |
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2015-09-28, 16:28 | #89 |
Retired PR Developer
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Yesterday I ran around for a good 45 minutes and didn't found any issues.
Everything is set to 0,0,0. Sent from my XT1032 using Tapatalk |
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Last edited by [R-DEV]Max_; 2015-09-29 at 13:44..
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2015-10-07, 20:22 | #90 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: [Map] Musa Qala (2km) [WIP]
Damn this looks good, would really want an event to playtest this bad boy.
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