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Old 2009-10-05, 02:48   #901
Rhino
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Quote:
Originally Posted by Wilkinson View Post
He Could always just export as an .3ds or .obj file? Unless Max 2009 doesn't do so. I mean you have to do a little bit more work but I don't see a problem.

Or are there some other underlying issues?
exporting to .3ds or .obj often crates lots of errors, such as the loss of smoothing groups or some smoothing groups getting corrupt and lots of things like that.

Its FAR better for everyone to be working on the same version of max, hence why we all are working with max 9, apart from katarn who insists to work with max9 SP2 which has problems exporting to bf2, but luckily normal max9 can still open max9 SP2 files, so chuc ends up having to export all of katarns stuff

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Old 2009-10-05, 08:51   #902
motherdear
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and fist is taking care of mine lol, max9sp2 fixes the bugs max has on vista. have you found another way to fix that rhino btw since i'd rather be running pure max9 but vista goes all fubar when i try and do that.

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Old 2009-10-05, 10:20   #903
DankE_SPB
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what export problems SP2 has? because on win7 pure max9 said GTFO to me(iirc it couldn't use texture in .DDS format for example, other random errors)
i tried exporting some models as simple static meshes and it worked, or those problems appear with more complicated stuff?


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Old 2009-10-09, 11:02   #904
Kenny

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This is what I have been working on to learn it's not finished (no magazine) and it hasn't been smoothed yet still learning but it's what I have so far.
Attached Images
File Type: bmp GlockBF.bmp (2.35 MB, 68 views)
File Type: bmp GlockBR.bmp (2.35 MB, 24 views)
File Type: bmp GlockStats.bmp (3.52 MB, 16 views)
File Type: bmp Wireframe.bmp (2.35 MB, 12 views)
File Type: bmp untitled.bmp (2.34 MB, 14 views)
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Old 2009-10-09, 12:58   #905
Lan
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Nice its looking good, are you following a tut or just going on your own?
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Old 2009-10-09, 23:31   #906
Kenny

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I'm sort of following the Beretta 9000 tut but I chose to do a Glock instead
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Old 2009-10-10, 00:00   #907
Lan
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Cool look forward to seeing the finished gun.
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Old 2009-10-10, 00:00   #908
Tomato-Rifle

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You know there is a tutorial to model the Glock xD
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Old 2009-10-10, 01:49   #909
Kenny

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I have finished the magazine and optimized and smoothed now I just have to texture it but I don't think I will be able to import it to BF2 I've lost my CD key ages ago
I'm going to try and do a render in the mean time.

OK here is a quick render

http://img136.imageshack.us/img136/8236/renderw.png
Attached Images
File Type: bmp GlockFin.bmp (1.74 MB, 2 views)
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Last edited by Kenny; 2009-10-10 at 02:07..
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Old 2009-10-10, 13:21   #910
derg
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A G36 Highpolymodel I'm currently working on, still W.I.P. of course (418,000 Polys so far):
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