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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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Thread Tools | Display Modes |
2009-10-19, 06:30 | #951 |
Join Date: Nov 2006
Posts: 260
Australia
Location: Vic
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Re: Show your models thread...(IMAGE HEAVY)
Ice Killer :"I want to be not allowed to" what does that mean?
Matze:O:G:H just took me 38 min to model and 1.5h to render. currently i am using a intel atom @ 1.2 GHz that would suck I took all those pics in under 2 minutes but it's still a nice looking pineapple good work |
2009-10-20, 18:09 | #952 |
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
currently playing around with HP stuff to get the hang of it, how to optimize the cage best, how overlapping faces work and how to fix issues from a bad bake etc in PS. only a small item but decided to use a 1024 sheet for both the AO and for the Normal just to get a nice look while i am doing proof of concept to myself. |
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-10-25, 08:00 | #953 |
Join Date: Nov 2006
Posts: 260
Australia
Location: Vic
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Re: Show your models thread...(IMAGE HEAVY)
I did this today it may need to be edited a bit but it's meant to be a Toyota Hilux
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2009-10-25, 09:17 | #954 |
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
made my first good bake of a model where it really made a difference with the details from the high poly.
tried a variety of different methods, with cage, without cage and a variety of different things to try and figure out how the settings interact with the bake. |
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-10-26, 13:17 | #956 |
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
if you get a red bake then it sounds like you got a projection modifier that isn't fitted properly causing the rays to not hit the proper areas.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-10-28, 14:08 | #957 |
Join Date: Mar 2009
Posts: 237
Germany
Location: Munich
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Re: Show your models thread...(IMAGE HEAVY)
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2009-10-28, 18:39 | #958 |
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
it looks pretty good dergammla, but if you look closely you can see that it lacks depth, it seems like the normal is bended, try and turn off the cage option of the projection modifier.
play around with the settings and see if you can get a better bake, a good start though. |
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-10-28, 19:09 | #959 | |
Join Date: Feb 2007
Posts: 2,356
Netherlands
Location: Netherlands
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Re: Show your models thread...(IMAGE HEAVY)
Quote:
i wanted to say I whant to show but im not allowd to | |
2009-10-29, 12:00 | #960 |
Guest
Posts: n/a
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Re: Show your models thread...(IMAGE HEAVY)
Severomorsk church. Made with sketchup for Crysis mod Casus Belli.
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Tags |
heavy, models, show, threadimage |
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