project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Norwegian Forces
21 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

 
 
Thread Tools Display Modes
Old 2010-06-02, 02:25   #1
munky91
Default [Vehicle] Scania P-93 [WIP]

This is the Scania P-93 truck. Haven't worked on it too much yet, but I am currently creating a high poly version to use for baking a normal map. I've never baked a normal map before so hopefully it doesn't take me too many tries to get it right. The vehicle:


Progress 6/1/10:


Progress 6/13/10:
munky91 is offline
Last edited by munky91; 2010-06-13 at 18:52..
Old 2010-06-02, 03:51   #2
Salmonella
Default Re: [Vehicle] Scania P-93 [WIP]

nice start, but I think is better to make the lowpoly first, check all proportions, details etc then increase the polycount, otherwise every change will be a pain

furthermore i think its easier to add detail rather than remove it form the mesh, anyway good work keep at it.

hey, one last thing, post the direct links for pics, this thumbsnail takes forever to open and pops 3 windows!
Salmonella is offline
Old 2010-06-02, 18:15   #3
J.F.Leusch69
Retired PR Developer

J.F.Leusch69's Avatar
Default Re: [Vehicle] Scania P-93 [WIP]

i fixed the images link

keep it up!
J.F.Leusch69 is offline
Old 2010-06-02, 23:11   #4
pleym
PR:BF2 Developer

pleym's Avatar
Default Re: [Vehicle] Scania P-93 [WIP]

Looks nice, scream out if you need more ref photos, specs and that kid of stuff;p


PR:BF2 Mapper
pleym is offline
Old 2010-06-02, 23:24   #5
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: [Vehicle] Scania P-93 [WIP]

Quote:
Originally Posted by [R-CON]Salmonella View Post
nice start, but I think is better to make the lowpoly first, check all proportions, details etc then increase the polycount, otherwise every change will be a pain

I'm not sure I agree. Turning low polys in to high polys never look as good as those steamlined to be high poly imho.
But yeah, I always block out the proportions and dimensions to check if everything is alright, before I begin on the high poly version.


@ munky, if you want to bake from a high poly, the model needs to be smoothed or the detail will hardly show up - best case scenario it is either there or not there.

I've quickly tried to illustrate it here:



"Without geometry, life is pointless"
Z-trooper is offline
Old 2010-06-02, 23:35   #6
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Vehicle] Scania P-93 [WIP]

Quote:
Originally Posted by [R-DEV]Z-trooper View Post
@ munky, if you want to bake from a high poly, the model needs to be smoothed or the detail will hardly show up - best case scenario it is either there or not there.

I've quickly tried to illustrate it here:

http://img190.imageshack.us/img190/2348/bakingg.jpg
Better still would be something like this if I'm not wrong? small slant will leave a much better projection in the normal?


Rhino is offline
Old 2010-06-02, 23:39   #7
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: [Vehicle] Scania P-93 [WIP]

Nope, if you want to make it better make the corner 'chamfers' have a larger radius.

The example I quickly drew up was not very detailed.


"Without geometry, life is pointless"
Z-trooper is offline
Old 2010-06-02, 23:48   #8
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Vehicle] Scania P-93 [WIP]

humm rgr, will keep that in mind thou pretty sure a tut I read ages ago said otherwise.

Rhino is offline
Old 2010-06-03, 00:11   #9
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: [Vehicle] Scania P-93 [WIP]

Well it all depends on what effect you want, but realism, you want softer and rounded edges, not fucked geometry

If it is unclear I'll make a proper tut on it some day, for now just trust me


"Without geometry, life is pointless"
Z-trooper is offline
Old 2010-06-07, 21:11   #10
munky91
Default Re: [Vehicle] Scania P-93 [WIP]

Learning about baking normals, did some tests to see how it might come out.

By munky91 at 2010-06-07
Part #2 looks alright, but #1 doesn't look deep enough. Also there is noise all over the object from the normal map, and I have no idea why.
munky91 is offline
 


Tags
p93, scania, vehicle, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 20:14.