2013-10-10, 23:30 | #1 |
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[Map] Omaha Beach (2km) [WIP]
WIP pictures. Layout I used I then adjusted the fields, roads, and trenches to match with this recon photo. I also began trying the make out specific buildings in the city. with this photo, and I could then figure out which buildings were which back in 1944. With that done, I went into google earth street viewer and found those buildings, and tried to retreat their size down the amount of windows. All in all I used probably over 100 reff pictures but no ingame shots yet, we lost a lot of statics and are in the possess of recovering them. However, once that is done, we have only 2 statics left to get into it before the map is ready for a test. |
Last edited by Rabbit; 2013-10-27 at 17:56..
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2013-10-10, 23:56 | #2 |
Join Date: May 2007
Posts: 823
United States of America
Location: East Coast
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Re: [Map][PR:WW2] Omaha Beach (2km)
Rabbit you are a mapping MACHINE! realistic Omaha ftw. The right statics will really make this map great, hope you guys found some good static modelers. Can't wait to see some screen with the lighting and atmosphere
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2013-10-11, 00:18 | #3 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: [Map][PR:WW2] Omaha Beach (2km)
I agree rabbit you are a machine, this map looks awesome. Have you sorted out what assets you plan on having for each team? i.e tanks and half-tracks. Also will it have a night time para drop layer like op overlord did?
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2013-10-11, 00:23 | #4 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: [Map][PR:WW2] Omaha Beach (2km)
Night time paradrop map might be Brecourt Manor instead, as it offers more land and places
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2013-10-11, 00:39 | #5 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: [Map][PR:WW2] Omaha Beach (2km)
Not sure how that would work, Brecourt has a nice feel to it because you push the Germans back and back with each flag kinda like (dare i say it) rush from modern BF games. I hope you keep the daytime layer as well night time paradrop layer.
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2013-10-11, 00:41 | #6 | |
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Re: [Map][PR:WW2] Omaha Beach (2km)
Quote:
Coming into the beach there are 3 shermans (out of view for the germans) that the US can assault with. Germans have several direct gun positions, (3 or 4) and several mortars (3). Direct line of sight guns have no respawn, mortars have 10min. After the US capture the beach, their bleed will stop, and will also be given 2 support and 1 logi. After they begin taking the german defenses, more thing like half tracks, supply trucks etc will begin spawning on the beach. | |
2013-10-11, 01:05 | #7 | |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: [Map][PR:WW2] Omaha Beach (2km)
Quote:
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2013-10-11, 01:10 | #8 |
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Re: [Map][PR:WW2] Omaha Beach (2km)
Yeah, like the ones in OP Overlord, but not those exact ones. I would like it get it into this level, but its not one of the statics that is needed. The two that are needed are the tobruk bunker which is almost complete. https://www.realitymod.com/forum/f38...unker-wip.html
and the German antitank wall static located the in request thread. |
2013-10-11, 09:42 | #9 |
Retired PR Developer
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Re: [Map] Omaha Beach (2km) [WIP](PR:N)
renamed thread ..............
its that simple to read, i dont get it .. https://www.realitymod.com/forum/f35...g-new-map.html |
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2013-10-11, 11:34 | #10 | |
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Re: [Map] Omaha Beach (2km) [WIP](PR:N)
Quote:
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Tags |
2km, beach, map, mapprww2, omaha, prn, wip, wipprn, wipprww2 |
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