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Polish Forces Discussion pertaining to the PR Polish Forces faction.

 
 
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Old 2012-12-16, 12:25   #1
ddeo
Retired PR Developer
Default [Weapon] Sako TRG-22

Hi, I have one more model to show, which has been received from old team: p3d.in - sako This one is also few years old.

Sako TRG-22.

Author: ?
Texture: ?
Little tweaks by: ddeo, MTO

And texture uv grid: https://dl.dropbox.com/u/88194181/Zdj%C4%99cia/sako.png

You could already see it in game: http://warsztat.gd/screens/21b3faa99...df35ce4974.jpg It's old screenshot before fixes.

Cheers!
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Last edited by [R-DEV]ddeo; 2012-12-17 at 10:17..
Old 2012-12-16, 22:05   #2
lucky.BOY
Supporting Member

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Default Re: [Weapon] Sako TRG-22

You will have two sniper rifles?

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Old 2012-12-16, 22:29   #3
Antol
Default Re: [Weapon] Sako TRG-22

Quote:
Originally Posted by lucky.BOY View Post
You will have two sniper rifles?
Yes. Primary and alternative
or
...depending on the map
One of those
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Old 2012-12-16, 23:55   #4
PoisonBill
Supporting Member

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Default Re: [Weapon] Sako TRG-22

Model and texture need tuning imo, quality > quantity!

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Old 2012-12-17, 00:05   #5
Grober
Default Re: [Weapon] Sako TRG-22

Quote:
Originally Posted by PoisonBill View Post
Model and texture need tuning imo, quality > quantity!
I agree with u
wana help us a make texture for it?
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Old 2012-12-17, 02:39   #6
CTRifle
Retired PR Developer

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Default Re: [Weapon] Sako TRG-22

Whats wrong with it? the texture I mean


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Old 2012-12-17, 03:23   #7
PoisonBill
Supporting Member

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Default Re: [Weapon] Sako TRG-22

Quote:
Originally Posted by CTRifle View Post
Whats wrong with it? the texture I mean
Actually I was looking at the shadeless model on p3d.in, all looks fine except the muzzle

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Old 2012-12-17, 05:09   #8
Spush
Retired PR Developer
Supporting Member

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Default Re: [Weapon] Sako TRG-22

The texture is too texture'd, needs to be smoother. Most likely due to the normal maps that have been done for it.

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Old 2012-12-17, 10:13   #9
ddeo
Retired PR Developer
Default Re: [Weapon] Sako TRG-22

Oke, I've made new, smoother normal map for weapon. It shouldn't be that sharp as before, actually it is very delicate right now.

And as for texture, I'm very sure it will look better in game, since p3d lowers down resolution of the texture.

As for quality over quantity, we are aiming to make quality models, but we are trying also to use what we got from the old team. Since we picked up the project from old team we have reworked, or made completly from scratch 90% of the models, because these models did not match what we want to achieve. This Sako isn't the best, but it is acceptable for us. For example as for Twardy, which I've posted yesterday, after closer look at it I'm almost completly reworking the model.

Cheers!
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Old 2012-12-23, 21:44   #10
Doc.Pock
Default Re: [Weapon] Sako TRG-22

the scope texture seems abit lowdetail, especially considering its what is closest to the player
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