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Old 2009-11-16, 01:13   #1
dbzao
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Cool [Weapon] Artillery Updates

We have been working on improving the artillery for v0.9.

In this new setup with have a battery of four 105mm artillery pieces, simulating a realistic rate of fire and impact area, based on military advice.



In the video, the projectiles timings should be actually a little closer together, but we are working on it.


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Old 2009-11-16, 01:17   #2
Ironcomatose

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Default Re: [Weapon] Artillery Updates

So with in that radius is it safe to say that an arty round hit the whole area? Cause i hate that now when you call arty the enemy disappears in the smoke only to pop up after the strike is over.
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Old 2009-11-16, 01:20   #3
Bamtoman
Default Re: [Weapon] Artillery Updates

Wouldn't there be a longer boom sound?
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Old 2009-11-16, 01:40   #4
Conman51

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Default Re: [Weapon] Artillery Updates

that looks and sounds really really kick ass!!!


if only it was more available then like one per game
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Old 2009-11-16, 01:43   #5
Ironcomatose

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Conman51 View Post
that looks and sounds really really kick ass!!!


if only it was more available then like one per game
Yeah good point. Arty is really not such a big deal that it should be available only once. Im thinking more like 3 times? I know its all based on time and how long the map last really but im sure you guys could find away.
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Old 2009-11-16, 01:44   #6
Conman51

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Ironcomatose View Post
Yeah good point. Arty is really not such a big deal that it should be available only once. Im thinking more like 3 times?
well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashan
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Old 2009-11-16, 01:47   #7
Ironcomatose

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Conman51 View Post
well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashan
Yeah i edited my post to say that cause i knew someone would.

Maybe they could just reduce the timer or make it a little longer but have 3 strikes be available when you finally get them.
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Old 2009-11-16, 01:51   #8
OkitaMakoto
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Default Re: [Weapon] Artillery Updates

Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!!
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Old 2009-11-16, 02:04   #9
Peeta
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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!!
I didn't understand any part of that post. Okita are you drunk?


Anwyho nice arty, luvin it.

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Old 2009-11-16, 02:06   #10
Ironcomatose

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Fighter View Post
I didn't understand any part of that post. Okita are you drunk?


Anwyho nice arty, luvin it.
Hes trying to make fun of the apparent retarded gun team on that last gun lagging behind with that last shot.
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