2023-02-06, 14:12 | #1 |
Join Date: Dec 2018
Posts: 471
Ireland
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Omaha Beach Allies Strategy/Tactics/Procedure
https://www.youtube.com/watch?v=W7VKvfQfkqI&t=15s Patience for waiting at meet up spots to max out boats. This procedure is based on a tested attack on WN70 and WN71. SUMMARY -Get in boat, move it out of way so 2nd boat can spawn, max out boats to max out machine guns available -Meet at M2 waypoint for east side WN70/WN71 attack then wait for the team, get to M2 quickly -(optional) Send a one man boat to the corresponding waypoint Bravo 3 for WN73 attack to pretend we gathered there, to hopefully fool and shift some enemies away from intended landing zone -Max out boats with machine guns, single and 2 man boats are to expend all 1000 MG ammo from boat once landed -Squad leaders set marker through binoculars onto the face of a Omaha beach sea wall structure, preferably rear 2nd trench line mortar bunker on WN71 -Take wait time to fix up formation, left to right of each other, boats in mortar spread formation, nobody behind anybody. -MOVE UP once area attack is accepted, repeat any survival tips and tasks to infantry before beach landings in the boat -2 KM map, 1 logi every 4 keypads landing for 200 meter build distance, 2+ FOBs to divide enemy mortar fire and attention -Crates on DRY SAND only and away from tank traps. Crates break in water and on tank traps. -Boats on the right GO RIGHT, boats on the left go LEFT. In mortar spread formation landing line -Land boats in formation to use all 20 machine guns ammo with 10 men max, keep the tank breaches clear of boats -20 boats with 4 x 250 MG rounds for 1000 rounds per boat = 20,000, sweep and double sweep target zones till empty. -20 machine guns with 1000 rounds to expend for 10 men, plus 8 max in the tanks, 18 on vehicles, 32+ cross the beach -Infantry expends and evenly spreads smoke grenade screens over the beach crossing, zig zag spread from each other -Infantry zig zags 1-2 seconds left and right. Moving cover to cover in 1 man hit per mortar shell spread formation -Infantry men under fire are to dodge and bring enemy fire away from friendlies by moving away from friendlies. SPREAD -Left to right of each other, never in a single file or straight line, prevent machine guns causing mass casualty events -Tanks use AP shells to destroy the PAK cannons, HE to kill extra infantry around bunkers, COAX every shell reload -While tanks reload shells they assist target zone hill crest sweep with the 20 machine guns covering infantry -Tanks fire 1 smoke shell in enemies face for every 2 HE shells. Hitting surfaces for explosive impact angles unseen -Once at the top of the hill, grenade the bunkers to enter trench, maintain spread, suppress un-cleared trench sections -In trench 2-3 men up front, rest in rear reserve hand grenade spread cutting off reinforcements from cap edge. -Pre-fire preventative fire and suppress the push down the trench -Grenade around trench corners, use enemy grenades too -Walk fire around corners and through doors into enemy, every new angle in view gets bullet. -DO NOT Fire bullets/other munitions past each others bodies. -1 man hit per grenade spread formation is meant to prevent enemy AND friendly from causing mass casualty events. -Once infantry at the top of hill clearing trenches, SHERMAN TANKS join to cut off German reinforcements by sweeping bushes aimed at height of a man along hedgerows with COAX. As well as assist with suppression at the far end of the trench. -Area attack every 15 minutes, regroup mortar spread formation on cap once trench section cleared for next attack VEHICLES Look at the asset list. 20 boats total with a machine gun holding 250 round box x 4 =1000 rounds x 20 boats = 20,000 rounds. 2 Sherman tanks with 4000 COAX rounds each. 28,000 machine gun rounds to stop enemy from looking at or shooting you. 43 HE, 43 AP, 13 Smoke tank shells each. The more that is used at the same time the more it will keep everyone alive. All boats need to expend their ammo before dying so friendlies can cross the beach, grazing fire on the sweep and double sweep needs to crest where the hill meets the sky, where a German is either standing, crouched, prone or eye level with that cover of the hill peeking his eyes and weapon over. Semi-auto clicks as fast as your can on the machine gun trigger to never overheat or better control it. Tanks fire 1 smoke shell in the enemies face for every 2 HE shells, AP shells for destroying the PAK cannons. Tanks flip easily on the tank traps, keep the gaps clear of boats for tanks to breach the beach. Set boats in formation to expend all 20,000 rounds covering the tanks. Once infantry is in the trenches tanks pull up to the face of the hill top next to allied infantry to suppress everything on top of the hills and uncleared trench sectors All vehicles in view of each other. Target zone for all vehicle projectiles is limited to buildings, bunkers, crest of the hill and explosive impact angles for tank HE shells on the trench until men can get into the trench. Once allies in the trench shift sweeping fire west 50 meters and beyond of friendlies to cut off enemy by direct sweeping suppression for those in view and bullets snapping overhead to demoralize. INFANTRY Infantry moving up the beach follow these instructions. "One man per piece of cover, move cover to cover, in view of each other to save each other, 1 man hit per mortar shell spread formation. Running in a straight line is just as bad as sitting still, easy for enemy to aim, squiggly run or zig zag 1-2 seconds left and right. Make the enemy miss, waste enemy attention and ammo. Divide enemy attention, bring the gunfire away from friendlies if getting shot at, do not panic running toward friendlies. Dive and change direction under the beam of machinegun fire" Once in the trenches or pushing on the trenches, enter from many parts along the side. No bunching up, use the full length. Hold enemy attention and gunfire by dodging and showing parts of yourself in different locations so another man can kill him make your call outs. 2-3 men up front leading push along the trench, rest in reserve one man hurt per grenade spread formation to the rear of the point men. Rear spread manning trench step boxes to cut off enemy infantry from coming back in. In view of each other taking targets like its a firing range. Until the trench is clear MATH 5-10 men on the boats machine guns, 2-4 boats for each man to expend, 4-8 max in tanks. 9-18 occupied by vehicle suppression, 32-41 able to move up beach to take first trench. WN70 or WN71 east side edge of map easiest. Suppress the bunker WN70. FOBs starting from edge of map, then 4 keypads/ 200+ meters over for next one. 4 Logi boats, don't send them to same spot, use your eyes to measure and see if a logistic boat is already going somewhere. One FOB is mortared easily, having a fellow FOB or more being built at same time in view divides mortar attention. Crates easily destroyed right away in water, Belgian gates and tank traps. Drive ramp onto the beach. 3 Pak cannons at WN73. One on the hill, 2 within separate lower beach bunkers at WN 73 Max out all vehicles and ammo output before their death. One boat is easy to kill, 20 is too many. Use either edge of map for approach, team meets at command set Alpha waypoint in Mike 2 or Alpha grid column, the west side over at WN73 landing has a house on the hill which is not in cap, hard to take, multiple floors, requires a lot of tickets, does not face the WN73 trenches to allow fire support in the actual cap if the house is taken. WN70 or WN 71 on the east side of the map, Mike 2 is team meet up spot. Use edge of map for approach. AREA ATTACK PROCEDURE Basic meet up and go after calling area attack through fog using SL aimed marker placement on the face of the hill or structure sticking out of trenches to see where your radio is going to be aimed for area attack. You keep setting markers through moving binoculars till you see exactly where you want area attack over trench. Don't move mouse where screen is aimed once exact spot marked, take out radio and call area attack. Charged at start of round, 4 area attacks, 1 every 15 minutes. FEIGN ATTACK 2 options for feigning attack on WN73 to carry out distraction pretending to intend attack on WN73 in order to hopefully shift their forces over to that side, leaving WN70/71 more open. Option 1: Weak feign, one boat goes to WN73 meet up grid, lets loose on the machine gun toward the WN73 sea wall so enemy sees shifting possibly some of their forces. Does not affect timing of enemy getting FOBs up before push. Some players may mistakenly want to join or call that boat back when that player understands its job to keep shooting until main force lands on WN70/71 beach then eventually meet up with main force. This boat can also draw PAK cannon fire for tanks by crossing the bay. Option 2(risky instructionally/failure to understand/listen by players): all boats meet at WN73 Alpha column meet up point. All boats open fire staggering out 100 rounds from each machine gun for 30-60 seconds. Then all boats hook back north towards the allied ships to conceal the shift from WN73 Alpha column meet up point to move un-seen to Mike 2 meet up point for WN70/71 attack. |
Last edited by Grump/Gump.45; 2023-07-31 at 13:54..
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