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Old 2013-01-01, 23:28   #1
Gracler

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Default [Military]Tobruk bunker [WIP](WW2)

I'm about to start modeling a bunker for Normandy The Tobruk Bunker as AD recommended. Atm im on a search for schematic and picture state and after 2 weeks time ill be having more time to start the real work on it, so don't expect updates just yet

Might end up with more than 1 variation since there appear to be different types of this.

The simple one looks like this.







Others appear to be part of a network of pillboxes.
Finished picture

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Last edited by Gracler; 2014-02-21 at 05:26..
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Old 2013-01-01, 23:35   #2
Rabbit
Default Re: [Static] Tobruk bunker (WIP)

This guy makes very accurate models of bunkers, could very well help you out if you watch the videos.

Products Atlantic wall serie 1/35, scale models World War II
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Old 2013-01-01, 23:39   #3
Rhino
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Default Re: [Static] Tobruk bunker (WIP)

Cool, from the 2nd pic the static doesn't look too complicated and also it looks like for the most part you won't have a problem with textures since the "conc_tile_woodland.dds" (although you would just set the static to use "conc_tile.dds" encase it was used on an ME map) should fit nicely and you can just tile that in all directions:


Doesn't have a normal map or anything thou, is only a basic colour texture but still should do the job.

You should also note and follow this tut here: https://www.realitymod.com/forum/f18...structure.html

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Old 2013-01-01, 23:41   #4
AfterDune
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Default Re: [Static] Tobruk bunker (WIP)

Yeah Rhino, just what I was thinking about textures .

Seems this is the most basic tobruk variant:


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Old 2013-01-01, 23:44   #5
Rabbit
Default Re: [Static] Tobruk bunker (WIP)

Also, don't forget to throw a panzer turret (7.5cm KwK l/24) on one of them
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Old 2013-01-02, 00:28   #6
Gracler

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Default Re: [Static] Tobruk bunker (WIP)

Great thanks for all the help guys. I also think this is a task I should be capable of and a good start to get back into editing for bf2

I found this schematic that seems to be the one on a dutch website.



and this one that has a ramp that could make it easier for placement in the terrain perhaps
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Old 2013-01-15, 18:38   #7
Rabbit
Default Re: [Static] Tobruk bunker (WIP)

Quote:
Originally Posted by [R-DEV]Rhino View Post
Cool, from the 2nd pic the static doesn't look too complicated and also it looks like for the most part you won't have a problem with textures since the "conc_tile_woodland.dds" (although you would just set the static to use "conc_tile.dds" encase it was used on an ME map) should fit nicely and you can just tile that in all directions:

Question on that, I think I remember seeing a tut on bf2editor forums about using an existing texture from one object and applying it to another (I think it was over the walls used in fallujah) but I can't seem to find it, anyone know what the hell I'm talking about?
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Old 2013-01-15, 18:59   #8
[R-DEV]Mineral
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Default Re: [Static] Tobruk bunker (WIP)

this one?

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Old 2013-01-15, 19:07   #9
Rabbit
Default Re: [Static] Tobruk bunker (WIP)

Quote:
Originally Posted by GP_MineralWouter View Post
this one?
That is the one I was thinking of, but i guess I thought it was over using an existing pallet from a different object. damn.
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Old 2013-01-15, 22:56   #10
Kaland
Default Re: [Static] Tobruk bunker (WIP)

Yeah would defo save some memory if you could do it
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